Modding Metahuman Characters into Session Skate Sim and adding clothing options
Budget: £20 – £250 GBP
I'm in dire need of expert assistance to incorporate custom metahuman characters Ive created into the game "Session Skate Sim" for PC. A particular focus should be on:
• Modifying Character Appearance: The overhaul mainly aligns with altering the look and feel of the character and the ability to switch between the 5 characters I want to create
• Implementing Cloth Physics: It's essential to recreate a realistic interaction of the characters' outfits with their surroundings.
• Maintaining a high Fidelity: While we aim to capture as much detail as possible, we understand some detail loss is inevitable due to the vast complexity of these mods. However, minimizing this loss is a big plus.
• Ensuring Minimal Clipping/Collision issues: We strive to keep the collision/clipping issues to a minimum to provide seamless gameplay.
Ideal freelancers should have prior experience in game modding, preferably in 'Session Skate Sim', and a firm understanding of Unity physics. A knack for balancing detail and performance would also be vital.
I’ve been a console gamer my whole life but I purchased a pc around a month ago in order to create bespoke characters that I can play in the game session but also use the same characters in unreal engine to record scenes I mocap myself and then edit the unreal engine footage and blend seamlessly with footage captured from the games replay editor.
• Modifying Character Appearance: The overhaul mainly aligns with altering the look and feel of the character and the ability to switch between the 5 characters I want to create
• Implementing Cloth Physics: It's essential to recreate a realistic interaction of the characters' outfits with their surroundings.
• Maintaining a high Fidelity: While we aim to capture as much detail as possible, we understand some detail loss is inevitable due to the vast complexity of these mods. However, minimizing this loss is a big plus.
• Ensuring Minimal Clipping/Collision issues: We strive to keep the collision/clipping issues to a minimum to provide seamless gameplay.
Ideal freelancers should have prior experience in game modding, preferably in 'Session Skate Sim', and a firm understanding of Unity physics. A knack for balancing detail and performance would also be vital.
I’ve been a console gamer my whole life but I purchased a pc around a month ago in order to create bespoke characters that I can play in the game session but also use the same characters in unreal engine to record scenes I mocap myself and then edit the unreal engine footage and blend seamlessly with footage captured from the games replay editor.