Mobile 3D Street Fighting Game
Budget: $30 – $250 USD
I'm looking for an experienced game developer to create a street fighting game for mobile platforms. The game should be in a 3D perspective and include the following modes:
- Single-player: A challenging AI to fight against.
- Multiplayer: Online battles with players around the world.
- Co-op: Teaming up with friends to take down opponents.
Ideal candidates should have a solid portfolio of mobile game development, particularly in 3D. Experience with creating engaging multiplayer and co-op modes will be a significant advantage. Please provide examples of your previous work with similar projects in your bid.
I want a game called Street Fighter The goal of the game is to bet on a paid gaming platform The player pays the fees in order to enter the game and if he makes profits, they are added to his actual balance in the application
The game has 50 maps, each map has a specific fee The first map is 10 coins up to 5000 coins
An environment like the PUBG game with some modifications appropriate for the project
When the player enters the game, he pays fees according to the type of map he chose
When entering the game, the player lands in a safe area
Inside this area there is a store that he must enter the store to get weapons
There is a free stick
He buys the rest of the weapons in exchange for his work
There are also animals that can be purchased and all the profits made by the animals are calculated for him
When the fees are 10 coins, for example, each player he kills gets 5 coins, meaning if he kills a player and finishes the game, he gets 15 coins
The 5 are for the player he killed and the 10 coins are for him
But if he is killed, he loses all the profits he made as well, 10 coins
The game cannot be ended in the event of a clash, it must pass without fighting 120 seconds
As for animals such as lions or Wolves, whoever buys it gets it for 10 coins and the profit percentage is 5 coins for each wait the animal achieves, but he cannot get the 10 coins with which he bought the animal. He can specify an amount less than the subscription fee for the animal, but in this case he gets half of this fee, meaning if he is subscribed to a map with a fee of 20 coins and buys a lion for 10 coins, he gets only 10 coins for each kill. Also, if he kills the animal, he loses all the profits made by the animal to keep the profit made by the animal, he must click on Get Animal Profit if he buys more than one animal, an option appears for each animal as well. But if he withdraws the animal from the arena, this does not mean that he actually got the profit, he must end the game and exit with the main player so that the balance is actually added to his account. If he withdraws the profit of the animals, then someone else kills him, he loses all the profit he made with the player and that he made with the animals, but if he kills only one animal, he loses the profit made by the animal only. As for other weapons such as knives and swords, from 2 coins to 5 coins, their value depends on the size of the weapon. Small firearms such as pistols 5 coins
Heavy weapons 10 coins
Weapon fees cannot be refunded in case of winning or losing
Friends can form alliances
Voice chat
When someone is killed, weapons fall from him and he loses the profit he made
He can enter another pass according to the type of map he chooses
Technical details
Graphics: High-quality 3D graphics.
Sound: Realistic sound effects and exciting soundtrack.
Performance: The game should run smoothly on different devices.
I want each map to work with a group system, meaning that every 100 people are together and in the event of people being killed, new people can be added in place of the one who left or the player who was killed can enter another pass in the same group he was in by displaying an option for a minute to pay the fees for another pass and enter again and so on.
You can also suggest things that make the game better and more fun.
Do not submit an application unless it is within the budget.
- Single-player: A challenging AI to fight against.
- Multiplayer: Online battles with players around the world.
- Co-op: Teaming up with friends to take down opponents.
Ideal candidates should have a solid portfolio of mobile game development, particularly in 3D. Experience with creating engaging multiplayer and co-op modes will be a significant advantage. Please provide examples of your previous work with similar projects in your bid.
I want a game called Street Fighter The goal of the game is to bet on a paid gaming platform The player pays the fees in order to enter the game and if he makes profits, they are added to his actual balance in the application
The game has 50 maps, each map has a specific fee The first map is 10 coins up to 5000 coins
An environment like the PUBG game with some modifications appropriate for the project
When the player enters the game, he pays fees according to the type of map he chose
When entering the game, the player lands in a safe area
Inside this area there is a store that he must enter the store to get weapons
There is a free stick
He buys the rest of the weapons in exchange for his work
There are also animals that can be purchased and all the profits made by the animals are calculated for him
When the fees are 10 coins, for example, each player he kills gets 5 coins, meaning if he kills a player and finishes the game, he gets 15 coins
The 5 are for the player he killed and the 10 coins are for him
But if he is killed, he loses all the profits he made as well, 10 coins
The game cannot be ended in the event of a clash, it must pass without fighting 120 seconds
As for animals such as lions or Wolves, whoever buys it gets it for 10 coins and the profit percentage is 5 coins for each wait the animal achieves, but he cannot get the 10 coins with which he bought the animal. He can specify an amount less than the subscription fee for the animal, but in this case he gets half of this fee, meaning if he is subscribed to a map with a fee of 20 coins and buys a lion for 10 coins, he gets only 10 coins for each kill. Also, if he kills the animal, he loses all the profits made by the animal to keep the profit made by the animal, he must click on Get Animal Profit if he buys more than one animal, an option appears for each animal as well. But if he withdraws the animal from the arena, this does not mean that he actually got the profit, he must end the game and exit with the main player so that the balance is actually added to his account. If he withdraws the profit of the animals, then someone else kills him, he loses all the profit he made with the player and that he made with the animals, but if he kills only one animal, he loses the profit made by the animal only. As for other weapons such as knives and swords, from 2 coins to 5 coins, their value depends on the size of the weapon. Small firearms such as pistols 5 coins
Heavy weapons 10 coins
Weapon fees cannot be refunded in case of winning or losing
Friends can form alliances
Voice chat
When someone is killed, weapons fall from him and he loses the profit he made
He can enter another pass according to the type of map he chooses
Technical details
Graphics: High-quality 3D graphics.
Sound: Realistic sound effects and exciting soundtrack.
Performance: The game should run smoothly on different devices.
I want each map to work with a group system, meaning that every 100 people are together and in the event of people being killed, new people can be added in place of the one who left or the player who was killed can enter another pass in the same group he was in by displaying an option for a minute to pay the fees for another pass and enter again and so on.
You can also suggest things that make the game better and more fun.
Do not submit an application unless it is within the budget.