2D Mobile Platformer Game Development
Budget: €8 – €20 EUR
I'm looking for a game developer to create a mobile 2D platformer game in Unity. The game should feature a loading screen from the menu to the first level.
Key Requirements:
- The game's graphics style should be similar to "Ori and the Blind Forest", so a keen eye for detailed, beautiful visuals is a must.
- Core mechanics should include:
- smooth Double jump
- Dash ability
- Shooting
- The game should be set in a dark forest environment.
Ideal Skills:
- Proficiency in Unity
- Experience in 2D game development
- Understanding of mobile game optimization
- Skills in creating pixel art or cartoonish graphics
- Knowledge of implementing game mechanics and level design
https://www.google.com/url?sa=i&url=https%3A%2F%2Fventurebeat.com%2Fgames%2Fori-and-the-blind-forest-makes-momma-metroid-super-proud%2F&psig=AOvVaw39jp4K-exIkFyE0_qeebwW&ust=1740556981902000&source=images&cd=vfe&opi=89978449&ved=0CBQQjRxqFwoTCKil456u3osDFQAAAAAdAAAAABAE
The protagonist is a small spirit-like character.
The main mechanic involves pushing light (Walking with carecter that has a small light araound him) through the level to reveal paths and enemies.
The player can use this ability twice per level to scout ahead.
After progressing, the player gains a new skill:
Creating a light orb that can be pushed forward.
If the orb explodes, it means an enemy is present.
If the orb bounces back, it indicates a wall or obstacle.
Hidden secrets can only be revealed using light, encouraging exploration and careful resource management.
How to Implement Hidden Secrets in Unity
Here’s a simple approach to adding hidden secrets to your game:
1. Use Invisible Objects That Appear When Hit by Light
Create an object (e.g., a hidden platform or collectible).
Set its default state to invisible.
When the light orb or light pulse touches it, change its visibility.
Key Requirements:
- The game's graphics style should be similar to "Ori and the Blind Forest", so a keen eye for detailed, beautiful visuals is a must.
- Core mechanics should include:
- smooth Double jump
- Dash ability
- Shooting
- The game should be set in a dark forest environment.
Ideal Skills:
- Proficiency in Unity
- Experience in 2D game development
- Understanding of mobile game optimization
- Skills in creating pixel art or cartoonish graphics
- Knowledge of implementing game mechanics and level design
https://www.google.com/url?sa=i&url=https%3A%2F%2Fventurebeat.com%2Fgames%2Fori-and-the-blind-forest-makes-momma-metroid-super-proud%2F&psig=AOvVaw39jp4K-exIkFyE0_qeebwW&ust=1740556981902000&source=images&cd=vfe&opi=89978449&ved=0CBQQjRxqFwoTCKil456u3osDFQAAAAAdAAAAABAE
The protagonist is a small spirit-like character.
The main mechanic involves pushing light (Walking with carecter that has a small light araound him) through the level to reveal paths and enemies.
The player can use this ability twice per level to scout ahead.
After progressing, the player gains a new skill:
Creating a light orb that can be pushed forward.
If the orb explodes, it means an enemy is present.
If the orb bounces back, it indicates a wall or obstacle.
Hidden secrets can only be revealed using light, encouraging exploration and careful resource management.
How to Implement Hidden Secrets in Unity
Here’s a simple approach to adding hidden secrets to your game:
1. Use Invisible Objects That Appear When Hit by Light
Create an object (e.g., a hidden platform or collectible).
Set its default state to invisible.
When the light orb or light pulse touches it, change its visibility.