3D Mobile Game Character Designer Needed

Job ID: 40485017

Budget: $30 – $250 USD

I'm looking for an experienced 3D character artist to model, rig and skin a set of 8 stylised characters for a mobile game project. This is a well-prepared brief — detailed concept sheets already exist for every character, including front, side, back, three-quarter and head-detail views, plus hand, foot and hair references. You'll have clear visual targets to work from on day one.

The roster is a diverse set of stylised kids in a clean, Pixar-adjacent art style — different genders, skin tones, hairstyles and body proportions. They are designed around a shared base body, so this is a modular build rather than 8 unique sculpts from scratch.

Model all 8 characters on a shared base body mesh, with unique heads, hairstyles and textures per character
Build a single, consistent rig (Unity Humanoid–compliant) used across the entire roster so animations are fully interchangeable between characters
Design the body as a modular system that supports interchangeable skins, clothing and accessories for future expansion
Keep topology mid-poly and optimised for mobile performance — clean edge flow, efficient polycount, no unnecessary geometry
Skin and weight-paint each character to the shared rig for clean deformation
Deliver final assets as animation-ready FBX files, ready to import straight into Unity

Strong character modeling with clean, deliberate topology (wireframe/topology screenshots required with your application)
Proven rigging and skinning experience, ideally Unity Humanoid
Comfort modelling and optimising stylised hair — the roster includes braids, an afro and long straight hair, which are the most demanding elements of this set
Ability to maintain a consistent style, scale and proportion across all 8 models so they feel like one cohesive roster
Blender preferred; final delivery must be Unity-compatible

Examples of your character work — specifically modeling and topology, not rigging alone
A short note on your experience with modular character setups and Unity pipelines
Your estimated turnaround time for the full 8-character set
Your quote for the complete set (modeling, rigging and skinning)