Medieval Castle interiors/Level Design/layout

Job ID: 39896904

Budget: $30 – $250 AUD

Category: 3D Modeling & Game Development
Subcategory: Environment / Prop Design
Engine: Unreal Engine 5.6

Project Overview
I’m seeking talented 3D environment and prop artists to contribute to a stylized dark fantasy game built in Unreal Engine 5.6.
The project focuses on early-game environments: modular rooms, props, and environmental storytelling pieces. The art style is semi-cartoony / stylized, with painterly textures and expressive lighting — not realistic, not overly cartoonish, similar in feel to Breath of the Wild.
Selected artists will receive visual references and style guides to ensure consistency across the project.

Scope of Work
Artists will help create:
• Modular architecture (walls, floors, arches, pillars)
• Props (statues, banners, weapon racks, forges, decorative elements)
• Stylized lighting and atmosphere
• Optional: environmental VFX (embers, dust, soft magical glows)
Work can be assigned per room or per asset set, depending on your skills.

Who Should Apply
• Experience with stylized 3D environment or prop modeling
• Comfortable working in Unreal Engine 5.6
• Strong sense of composition, color, and atmosphere
• Ability to follow style guides and reference images
This is ideal for artists who enjoy painterly, stylized fantasy environments and want to build modular, game-ready assets.

Payment
• Fixed price only (per asset or per room/area)
• Flexible depending on scope and experience
• Please include:
o Your portfolio link (showcasing stylized or semi-cartoony environments)
o Your Unreal Engine experience
o Your rate per asset or per room

Art Direction
Stylized dark fantasy:
• Bold shapes and clean silhouettes
• Painterly textures and expressive color palettes
• Focus on atmosphere, readability, and player experience

Why This Project Is Exciting
You’ll be helping define the look and feel of a dark fantasy game world from the very first areas the player explores. Your work will directly shape the tone and style for the rest of the game.
Related categories: Game Design Maya 3D Modelling Unreal Engine Blender