MLB The Show Zen Script.
Budget: $10 – $30 CAD
I want a polished Cronus Zen script built specifically for MLB The Show 25. The goal is to streamline gameplay so I can toggle between different performance boosts—think smarter hitting timings, steadier pitching, cleaner fielding, or any other in-game edge the device allows—without ever feeling clunky or detectable. Because I’m still deciding which assists will help me most as the new release rolls out, flexibility is key: I’d like on-the-fly toggles, easy-to-read labels, and simple button combos that let me turn individual modules on or off mid-game.
Here’s what I need from you:
• A single .GPC or .ZEN file ready to import into Zen Studio, fully commented so I can adjust variables later.
• Clear mapping documentation that shows which paddle, bumper, or stick action activates each assist.
• A short read-me explaining any timing windows, recommended game settings, and how to recalibrate after updates.
• At least one revision round after I test the script in live games to fine-tune sensitivity or dead-zones.
If you routinely work with Zen Studio, Collective Minds hardware, or similar controller scripting tools and can deliver a clean, stable solution that stays within the console’s input limits, I’m ready to get started right away.
Here’s what I need from you:
• A single .GPC or .ZEN file ready to import into Zen Studio, fully commented so I can adjust variables later.
• Clear mapping documentation that shows which paddle, bumper, or stick action activates each assist.
• A short read-me explaining any timing windows, recommended game settings, and how to recalibrate after updates.
• At least one revision round after I test the script in live games to fine-tune sensitivity or dead-zones.
If you routinely work with Zen Studio, Collective Minds hardware, or similar controller scripting tools and can deliver a clean, stable solution that stays within the console’s input limits, I’m ready to get started right away.
Related categories:
Game Design
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Game Development
Scripting
Game Testing