Game Designer Needed for 'Royaumes & Conquêtes'
Budget: €1,500 – €3,000 EUR
I'm looking for a talented game designer to bring to life my game concept 'Royaumes & Conquêtes'. This title is a grand strategy, city management, action RPG and simulation game aimed at PC and console.
Game Overview:
Players choose a class that affects their journey: Vagabond (survival), Soldier (combat), Noble (politics), or Leader (empire management). The AI adapts to player decisions in real-time, creating dynamic challenges.
Key Gameplay Elements:
- Combat: From broad strategic planning (like Total War) to immersive action (inspired by Bannerlord).
- Management: From local survival (Vagabond) to empire oversight (Leader).
- Progression: Players can either lead battles directly or oversee from a strategy view, based on chosen version (Standard, Premium, Ultimate).
Visual Style:
The game will adopt a realistic visual style.
Focus Areas:
The primary focus of development will be on combat mechanics. The combat experience should cater to both individual character control and large-scale battles.
Inspiration:
The game draws elements from titles like Crusader Kings 3, Total War, and Mount & Blade.
Ideal Skills and Experience:
- Extensive experience in game design, particularly within the strategy and RPG genres.
- Strong understanding and practical knowledge of combat mechanics development.
- Proficiency in creating engaging large-scale battle systems as well as intricate individual character controls.
- Ability to design for PC and console platforms.
- Experience with creating realistic visual styles in games.
- Familiarity with the reference games mentioned above.
I look forward to your bids and portfolio samples.
Game Overview:
Players choose a class that affects their journey: Vagabond (survival), Soldier (combat), Noble (politics), or Leader (empire management). The AI adapts to player decisions in real-time, creating dynamic challenges.
Key Gameplay Elements:
- Combat: From broad strategic planning (like Total War) to immersive action (inspired by Bannerlord).
- Management: From local survival (Vagabond) to empire oversight (Leader).
- Progression: Players can either lead battles directly or oversee from a strategy view, based on chosen version (Standard, Premium, Ultimate).
Visual Style:
The game will adopt a realistic visual style.
Focus Areas:
The primary focus of development will be on combat mechanics. The combat experience should cater to both individual character control and large-scale battles.
Inspiration:
The game draws elements from titles like Crusader Kings 3, Total War, and Mount & Blade.
Ideal Skills and Experience:
- Extensive experience in game design, particularly within the strategy and RPG genres.
- Strong understanding and practical knowledge of combat mechanics development.
- Proficiency in creating engaging large-scale battle systems as well as intricate individual character controls.
- Ability to design for PC and console platforms.
- Experience with creating realistic visual styles in games.
- Familiarity with the reference games mentioned above.
I look forward to your bids and portfolio samples.