GTA/FiveM MLO/YMAP and Assets Optimization | Strong experience with codewalker
Budget: $250 – $750 USD
⚠️ ⚠️ ⚠️ Important – Read Before Submitting a Proposal ⚠️ ⚠️ ⚠️
We are currently receiving a high volume of placeholder bids, generic responses, and automated proposals. These will not be considered.
Your bid is carefully reviewed and tailored to this specific brief, this project will be on a FIXED price
Our budget is 500 USD, please dont waste our time.
We are looking for an experienced MLO / YMAP Developer to help us build and optimize a large-scale FiveM city project.
Our goal is to create a custom city with MLOs, and we need someone with strong technical expertise who can make sure everything runs smoothly, efficiently, and without bugs or performance issues.
Add, configure, and optimize MLOs and YMAPs for a large FiveM city
Ensure mlo/interiors/assets are properly streamed and organized
Identify and fix issues such as texture loss, collisions, missing props, LODs, lightings, crashes, and map conflicts
Optimize server performance, resource usage, and client FPS
Review and clean up map files where needed
Edit map where needed
Ensure assets are compatible and stable across the server
Troubleshoot bugs related to MLOs, YMAPs, collisions, LODs, portals, interiors, and streaming
Merge MLOs into groups assets:
Bankmaps
Bunkermaps
Dealershipmaps
Entertainmentmaps
Gangmaps
Governmentmaps
Hotelmaps
Interiormaps
Jobmaps
Mansionmaps
mapdata
Mechanicmaps
Nightclubmaps
Officemaps
Restaurantmaps
Storemaps
Warehousemaps
Worldmaps
UK themed
Strong experience with FiveM map development
Advanced knowledge of MLOs, YMAPs, YTYPs, collisions, portals, and streaming
Proven experience optimizing large FiveM servers
Ability to handle a city with a high number of custom interiors and assets
Experience fixing conflicts between maps and resources
Good understanding of server/client performance impact
Reliable communication and ability to deliver clean, organized work
Experience with large roleplay servers
Knowledge of CodeWalker, OpenIV, Blender, 3ds Max, or similar tools
Ability to create or edit custom MLOs
Experience with texture optimization and LODs
Work document: https://docs.google.com/spreadsheets/d/1flO2glbX3TW3HPoyxrFSscfGvPfFdJvmt8ExuxPz6NI/edit?gid=860763218#gid=860763218
We are currently receiving a high volume of placeholder bids, generic responses, and automated proposals. These will not be considered.
Your bid is carefully reviewed and tailored to this specific brief, this project will be on a FIXED price
Our budget is 500 USD, please dont waste our time.
We are looking for an experienced MLO / YMAP Developer to help us build and optimize a large-scale FiveM city project.
Our goal is to create a custom city with MLOs, and we need someone with strong technical expertise who can make sure everything runs smoothly, efficiently, and without bugs or performance issues.
Add, configure, and optimize MLOs and YMAPs for a large FiveM city
Ensure mlo/interiors/assets are properly streamed and organized
Identify and fix issues such as texture loss, collisions, missing props, LODs, lightings, crashes, and map conflicts
Optimize server performance, resource usage, and client FPS
Review and clean up map files where needed
Edit map where needed
Ensure assets are compatible and stable across the server
Troubleshoot bugs related to MLOs, YMAPs, collisions, LODs, portals, interiors, and streaming
Merge MLOs into groups assets:
Bankmaps
Bunkermaps
Dealershipmaps
Entertainmentmaps
Gangmaps
Governmentmaps
Hotelmaps
Interiormaps
Jobmaps
Mansionmaps
mapdata
Mechanicmaps
Nightclubmaps
Officemaps
Restaurantmaps
Storemaps
Warehousemaps
Worldmaps
UK themed
Strong experience with FiveM map development
Advanced knowledge of MLOs, YMAPs, YTYPs, collisions, portals, and streaming
Proven experience optimizing large FiveM servers
Ability to handle a city with a high number of custom interiors and assets
Experience fixing conflicts between maps and resources
Good understanding of server/client performance impact
Reliable communication and ability to deliver clean, organized work
Experience with large roleplay servers
Knowledge of CodeWalker, OpenIV, Blender, 3ds Max, or similar tools
Ability to create or edit custom MLOs
Experience with texture optimization and LODs
Work document: https://docs.google.com/spreadsheets/d/1flO2glbX3TW3HPoyxrFSscfGvPfFdJvmt8ExuxPz6NI/edit?gid=860763218#gid=860763218
Related categories:
Game Design
3D Rendering
3ds Max
3D Modelling
3D Design
Game Development
Lua
Blender
Performance Tuning
3D Studio Max