GDD for a mobile game, creative gamer writing
Budget: $30 – $250 USD
I need GDD for a multiplayer soccer game
This is a job for an active player who played one of these or something similar:
https://play.google.com/store/apps/details?id=com.tfgco.games.sports.free.tennis.clash
https://play.google.com/store/apps/details?id=com.miniclip.footballstrike
so, the goal is to write a document for a new soccer replated game, where you will explain
- how the player progress,
- what are the IAPs and how do they depend on each other: list of the IAP's and their dependencies
- how does gameplay progress with levels up
- singleplayer storyline, how the player progress and why he would play singleplayer when no multiplayer is available (due to internet connection problems, lack of resources, or no matching players at his level)
- multiplayer rules, what are the compared stats, and how much your skills during the gameplay matter
- define screens and what they will contain, how to switch from screen to screen
- define gameplay for:
1. ball picking competitive game,
2. full football match, but simpler
3. kickoff compete
4. something else (you might add something related to soccer as the main competitive event, but cover above first)
- define monetization: what will be the purchases, how are they used, write some scenarios for free play and for most aggressive store purchases, how fast can player progress
You can add your ideas not found in the mentioned games, but mark them as extras
Illustrations of the screens are considered extra, and not required but they're nice to have.
This is a job for an active player who played one of these or something similar:
https://play.google.com/store/apps/details?id=com.tfgco.games.sports.free.tennis.clash
https://play.google.com/store/apps/details?id=com.miniclip.footballstrike
so, the goal is to write a document for a new soccer replated game, where you will explain
- how the player progress,
- what are the IAPs and how do they depend on each other: list of the IAP's and their dependencies
- how does gameplay progress with levels up
- singleplayer storyline, how the player progress and why he would play singleplayer when no multiplayer is available (due to internet connection problems, lack of resources, or no matching players at his level)
- multiplayer rules, what are the compared stats, and how much your skills during the gameplay matter
- define screens and what they will contain, how to switch from screen to screen
- define gameplay for:
1. ball picking competitive game,
2. full football match, but simpler
3. kickoff compete
4. something else (you might add something related to soccer as the main competitive event, but cover above first)
- define monetization: what will be the purchases, how are they used, write some scenarios for free play and for most aggressive store purchases, how fast can player progress
You can add your ideas not found in the mentioned games, but mark them as extras
Illustrations of the screens are considered extra, and not required but they're nice to have.