GDD Editor & Technical Writer Needed

Job ID: 39581653

Budget: $250 – $750 USD

Lunoris Studios (Riyadh indie) is looking for a meticulous GDD Editor & Technical Writer to turn our narrative draft and story treatment into a crystal-clear, milestone-driven Game Design Document for Chapters 0–3 of our 2.5D/3D side-scroller “Lunoris.”

Your Mission:

Audit our existing GDD and narrative treatment for clarity, consistency, and completeness

Restructure sections into chapters and gameplay milestones (Ch0 Prototype, Ch1–3, QA/Build)

Write concise technical descriptions for mechanics, VFX triggers, UI flows, and level setups

Add inline examples, tables, and callouts to guide devs/artists/audio/QA

Collaborate with our Narrative Director and PM to integrate story notes into design tasks

Must-Haves:

3+ years as a Game Design Document editor or technical writer in game development

Proven portfolio of at least two polished GDDs or design specs for shipped titles

Strong command of English, with experience in tables, UML-like diagrams, or markdown formatting

Familiarity with Unreal-based side-scroller mechanics a plus

Agile/sprint-based mindset—comfortable working in iterative cycles

Budget & Timeline:

Fixed USD $700 total

Start immediately; deliver the fully edited GDD by July 12, 2025

Includes up to two rounds of review and minor tweaks

To Apply:

Upload your résumé/CV.

Attach one sample GDD (PDF or link) you’ve edited.

In 2–3 sentences, explain how you’d clarify a complex gameplay mechanic in a GDD.