Futuristic FPS Level Design

Job ID: 40091173

Budget: $250 – $750 CAD

I’m developing a fast-paced first-person shooter and need a dedicated level designer to shape a series of medium-sized, futuristic battlegrounds. The goal is to create spaces that flow naturally for competitive gunplay—clear sight-lines, rewarding verticality, and multiple flank routes—while still feeling vibrant and alive through thoughtful environmental storytelling.

You’ll take each map from paper concept to a playable greybox inside Unreal or Unity (your choice), iterate with me on layout balance, then polish with lighting, props, and sound cues that reinforce the high-tech atmosphere. I’ll supply the core gameplay mechanics, movement speeds, and weapon ranges; you’ll translate that data into engaging arenas that keep players moving and thinking.

What I’m looking for:
• Proven experience building shooter maps—ideally for an FPS.
• Strong grasp of scale: these are medium-sized levels, large enough for tactical options but compact enough to maintain intensity.
• Flair for sleek, futuristic visual language (think neon accents, clean architecture, subtle holographic signage).
• Collaborative mindset for rapid testing and iteration.

Please share a link to at least one playable level or video walkthrough you’ve authored. If we’re a fit, we’ll start with a single prototype map and expand from there.
Related categories: Game Design 3D Modelling Unity Level Design