Fortnite 100-Player Biome Map

Job ID: 39989975

Budget: $250 – $750 AUD

I want a custom Fortnite Creative 2.0 map that comfortably hosts a full 100-player lobby and keeps everyone engaged until the final circle. The overall style should feel like four distinct biomes stitched into one seamless island: a scorching Desert, a dense Forest, icy Snowy Mountains, and a gritty Urban zone. Each biome needs memorable Landmarks that encourage rotation and combat flow, so think signature rock arches in the desert, a hidden treetop outpost in the forest, a frozen dam in the mountains, and a collapsed overpass downtown—just examples to show the scale I’m after.

Competition is at the heart of this project, so an in-game leaderboard is mandatory. I need a panel (or UI widget) that auto-populates the full match results, clearly displaying every player’s placement the moment the game ends. Placement data has to remain visible for post-match screenshots before the island resets.

Fortnite Creative 2.0 / UEFN is the toolset, so keep performance, memory bounds, and device streaming budgets in mind while you build. Please handle map logic, custom device scripting, and testing; I’ll take care of final branding and thumbnail art once the mechanics are locked.

Deliverables
• Play-ready island code with four biomes and functional storm phases for 100 players
• At least one standout Landmark per biome, integrated into the loot pathing
• Custom leaderboard device or Verse script that records and displays full placements at match end
• Short walkthrough video (or live test session) proving everything works smoothly with bots or live players

Acceptance criteria: every player slot must load in, no device memory warnings on publish, and placement data for all 100 competitors must appear reliably after each game.