Fortnite 100-Player Biome Map
Budget: $250 – $750 AUD
I want a custom Fortnite Creative 2.0 map that comfortably hosts a full 100-player lobby and keeps everyone engaged until the final circle. The overall style should feel like four distinct biomes stitched into one seamless island: a scorching Desert, a dense Forest, icy Snowy Mountains, and a gritty Urban zone. Each biome needs memorable Landmarks that encourage rotation and combat flow, so think signature rock arches in the desert, a hidden treetop outpost in the forest, a frozen dam in the mountains, and a collapsed overpass downtown—just examples to show the scale I’m after.
Competition is at the heart of this project, so an in-game leaderboard is mandatory. I need a panel (or UI widget) that auto-populates the full match results, clearly displaying every player’s placement the moment the game ends. Placement data has to remain visible for post-match screenshots before the island resets.
Fortnite Creative 2.0 / UEFN is the toolset, so keep performance, memory bounds, and device streaming budgets in mind while you build. Please handle map logic, custom device scripting, and testing; I’ll take care of final branding and thumbnail art once the mechanics are locked.
Deliverables
• Play-ready island code with four biomes and functional storm phases for 100 players
• At least one standout Landmark per biome, integrated into the loot pathing
• Custom leaderboard device or Verse script that records and displays full placements at match end
• Short walkthrough video (or live test session) proving everything works smoothly with bots or live players
Acceptance criteria: every player slot must load in, no device memory warnings on publish, and placement data for all 100 competitors must appear reliably after each game.
Competition is at the heart of this project, so an in-game leaderboard is mandatory. I need a panel (or UI widget) that auto-populates the full match results, clearly displaying every player’s placement the moment the game ends. Placement data has to remain visible for post-match screenshots before the island resets.
Fortnite Creative 2.0 / UEFN is the toolset, so keep performance, memory bounds, and device streaming budgets in mind while you build. Please handle map logic, custom device scripting, and testing; I’ll take care of final branding and thumbnail art once the mechanics are locked.
Deliverables
• Play-ready island code with four biomes and functional storm phases for 100 players
• At least one standout Landmark per biome, integrated into the loot pathing
• Custom leaderboard device or Verse script that records and displays full placements at match end
• Short walkthrough video (or live test session) proving everything works smoothly with bots or live players
Acceptance criteria: every player slot must load in, no device memory warnings on publish, and placement data for all 100 competitors must appear reliably after each game.
Related categories:
Game Design
3D Modelling
Game Development
UI / User Interface
Game Testing
Level Design
Game Art