DayZ Nitrado Loot Overhaul

Job ID: 40377165

Budget: $30 – $250 USD

I host a DayZ server on Nitrado and I’m ready to shake up the loot economy right away. I need fresh, fully-tested XML files that rebalance both weapon spawns and the entire range of general items—food, drinks, medical supplies, and building materials. I also have certain items that I would like to be completely removed from the game ( I have files already if needed that can be adjusted.

What I’m after
The goal is a balanced yet rewarding experience that keeps players hunting without flooding the map. I’d like tighter control over high-tier firearms, more meaningful low-tier weapon variety, and a sensible spread of survival essentials across the map. All edits must respect vanilla item class names so future updates remain painless.

Turnaround
ASAP. If you can deliver today or tomorrow, even better—my community is eager to jump in.

Deliverables (attach as individual files)
• types.xml with adjusted counts, nominal, and lifetime values
• cfgspawnabletypes.xml specifying custom attachments where appropriate
• events.xml or globals.xml tweaks if required for the new spawn logic
• A quick read-me explaining what you changed and how to roll back, plus any recommended restarts or persistence wipes

Acceptance
I’ll spin up a test instance and verify that the server starts error-free, that loot appears as described within two in-game hours, and that CLE warnings stay clear in the logs.

If you’ve done DayZ loot balancing before and know your way around the Nitrado file structure, this should be a straightforward sprint. Let’s get this live.