Blockbench Low-Poly Model Conversion

Job ID: 40472237

Budget: $10 – $30 AUD

I will hand you an OBJ mesh together with several reference images and I need them rebuilt in Blockbench as a .bbmodel ready for a Minecraft plugin run by modelengine. The target polycount is moderate—clean topology that keeps the silhouette but stays light enough for smooth in-game use.

I will provide a texture file and screenshots but they will need to be modified/recreated to fit your model, please create a full 16×16 or 32×32 pixel texture set that matches vanilla Minecraft’s style. UVs must be tidy and laid out so anyone can tweak colours later without hunting for islands.

The model includes moving parts (think head, legs, or other articulated pieces) so each joint has to be separated, named logically, and hinged correctly inside Blockbench’s animation panel. I’ll handle the keyframes myself; I just need the pivots and hierarchy prepared.

Deliverables:
• Final .bbmodel with grouped bones and clear naming
• PNG texture sheet(s) exported from Blockbench
• Any additional reference or map files you create

Acceptance checks: file opens error-free in Blockbench 5.x, polycount sits within the moderate range, texture maps align with zero stretching, and each articulated part rotates on the intended axis.

Send a quick note on similar Minecraft-style work you’ve done and an estimated turnaround once you’ve seen the OBJ, and we can get started right away.

Pretty much, you'll be rebuilding this orc as a low poly model like the ant king one (beru)
If the work is good, we can discuss creating new models :)