2D Adventure Game Development in GoDot

Job ID: 38150107

Budget: £20 – £250 GBP

I'm in need of a 2D scrolling adventure game which is based on the concept of Zelda Minish Cap for game boy advance and something new. The game should be developed using GoDot and the final game file should be accessible for me to view inside the project and make any edits if necessary.

The primary platform for this game is PC. The game should include the following specific features and mechanics:
- A fog of war system: The fog of war should clear only when a sensor of a torch light passes through it.
- Switches: There should be switch mechanisms in the game that trigger when the torch light hits them, leading to the release of a bridge.

Ideal skills and experience for this project include:
- Proficiency in GoDot game engine
- Prior experience in developing 2D adventure games
- Strong understanding of game mechanics like fog systems and switch mechanisms
- Ability to create an easily editable game file for the client

I have included the sprites i would like you to use. The player moves pointing at the mouse and the torch light sprite is the field of view.

I have created an example mp4 video on what I achieved with GoDot but I need it alot more detailed

You can add enemies of any choosing (Sprites can be either created or imported) or any other prefabs used but please make it a decent playable level which focuses on the torchlight and puzzles with the bridge appearing. Also very important to get collision detection with various objects (perhaps the crate which might be breakable to collect something from)

In all create a playable level which is fun that has fog of war, collision detection and a working torch -

I would appreciate it
Related categories: Game Design Game Development Godot