Advanced AI for Roblox Horror Game

Job ID: 38251234

Budget: $30 – $250 USD

I'm looking for an experienced game developer to help with my roblox psychological horror game about having a stalker

FULL OVERVIEW:
STALKER GAME:
◦ PLOT:  Main menu player gets to choose which kind of stalker to face with a cool GUI and after choosing, they will be spawned in their house with an objective for them to go to the bus stop for work. the player can meet the stalker at any time during this period. the bus will arrive and drive the player to work. then the player will do their work. they can meet the stalker while working but it is randomized. the player will do their job as usual the clock out at the end of the day. depending on the kind of stalker they chose, options being: And the aggressive stalker:
◦ 1. Aggressive Stalker: This type of stalker may exhibit aggressive behavior, such as stalking the player character more aggressively and making direct threats. They may also be more likely to use violence or intimidation tactics.
2. Cunning Stalker: Cunning stalkers are highly intelligent and strategic in their stalking tactics, meticulously planning and preparing for their activities. They may use disguises, false identities, or gather information through various means to exploit the player character and manipulate them to their advantage. These types of stalkers are often skilled at deception and may use psychological manipulation to further their control over the player character's life.
3. Stealthy Stalker: Prefers to operate in the shadows using stealth, disguises, and subtle threats to stalk the player character without being detected
4. Obsessive Stalker: This type of stalker is extremely fixated on the player character and may have more frequent appearances and display intense, unhealthy behaviors such as constant surveillance, stalking, and harassment. They may also exhibit jealousy and possessiveness toward the player character

PLOTLINE:
1. Introduction: The game begins with the player character's daily life being interrupted by strange occurrences, such as feeling like they're being watched or receiving mysterious gifts.
2. Initial Investigation: The player character begins to investigate the stalking incidents and starts to notice patterns in the stalker's behavior and discovers clues leading to potential suspects
3. Uncovering the Clues: As the player character continues to investigate the stalking incidents, they discover various clues and pieces of evidence that further shed light on the stalker's identity and motives. The clues may come from a variety of sources, such as photographs, notes, or surveillance camera footage. As the player follows the clues, they get closer to uncovering the truth about the stalker's identity.
4. Confronting the Stalker: The tension builds as the player character grows increasingly desperate to uncover the identity of their stalker. They begin to confront the stalker directly, leading to a series of encounters where they must use their wits and courage to outsmart them.
5. Climax and Resolution: The climax of the game takes place when the player character successfully uncovers the truth about the stalker, potentially leading to a big reveal or finale. Depending on the players choices and actions throughout the game, the resolution could vary from escaping the stalker, catching them, or even worse outcomes.

MAP: As an example, let's consider a simplified map layout:

1. Residential Area: This is a small neighborhood where the player character lives. It includes their house and surrounding homes.
2. Local Park: This is a nearby park where the player character often goes for walks or recreation.
3. Downtown: This is a small town where various shops and businesses are located.
4. Abandoned Warehouse: This location adds an element of danger and suspense, as the stalker may be lurking here.
5. A Forest Clearing: This is an outdoor area where the final confrontation may take place.

the NPC AI system:
1. Bystander NPCs: Bystander NPCs are programmed to walk around preset locations within the game world.
2. Stalkers: Instead of this game will focus on the player character being stalked by a single Stalker NPC.
In this system, the Stalker NPC would display various suspicious or erratic behaviors to give the player the sense of being stalked.

Ideal Skills:

- Proven experience in game development particularly in Roblox platform.
- Extensive knowledge in creating AI systems with dynamic environment interactions.
- Expertise in designing intricate enemy behavior.

This project will require a high level of creativity and technical understanding. Are you up for this innovative challenge?
Related categories: Game Design Animation Building Game Development Lua