Finalize Interactive Figma App
Budget: $10 – $20 SGD
My learning-app file in Figma is about 85 % complete—every screen is already laid out. What’s missing is the layer of polish that turns a static design into something that feels like a real, tappable product.
Here’s where I need an extra pair of expert hands:
• Wire variables and conditions into the prototype. Button interaction states, basic form validation, and smart page-navigation logic all need to be added with Figma’s new Variables, Conditional Logic and Interactive Components features so testers can move through the flow naturally.
• Build the missing interaction flows for navigation between screens and for form submissions. No dead ends—every primary journey should work from onboarding through course completion.
• Refine the UI kit from top to bottom. That means tightening typography and colour tokens, selecting or adjusting icons and imagery, and turning the current page-level elements into reusable components and widgets that follow the system.
Acceptance checklist for hand-off:
1. Prototype runs end-to-end without broken links or unassigned variables.
2. All interaction states (default, hover, pressed, disabled) are present and easy to swap in the Components panel.
3. Form fields validate with clear feedback messages tied to the design system styles.
4. UI kit file includes named styles for type, colour and effect; an icon set; and a components page with variants and documentation.
I’ll provide the current .fig file and a quick Loom walkthrough so you can see exactly where things stand. You’ll return the updated file plus a short video or text summary explaining the changes.
If you love making Figma prototypes behave like production apps and have a sharp eye for consistent design-system work, let’s get this wrapped up.
Here’s where I need an extra pair of expert hands:
• Wire variables and conditions into the prototype. Button interaction states, basic form validation, and smart page-navigation logic all need to be added with Figma’s new Variables, Conditional Logic and Interactive Components features so testers can move through the flow naturally.
• Build the missing interaction flows for navigation between screens and for form submissions. No dead ends—every primary journey should work from onboarding through course completion.
• Refine the UI kit from top to bottom. That means tightening typography and colour tokens, selecting or adjusting icons and imagery, and turning the current page-level elements into reusable components and widgets that follow the system.
Acceptance checklist for hand-off:
1. Prototype runs end-to-end without broken links or unassigned variables.
2. All interaction states (default, hover, pressed, disabled) are present and easy to swap in the Components panel.
3. Form fields validate with clear feedback messages tied to the design system styles.
4. UI kit file includes named styles for type, colour and effect; an icon set; and a components page with variants and documentation.
I’ll provide the current .fig file and a quick Loom walkthrough so you can see exactly where things stand. You’ll return the updated file plus a short video or text summary explaining the changes.
If you love making Figma prototypes behave like production apps and have a sharp eye for consistent design-system work, let’s get this wrapped up.
Related categories:
Mobile App Development
UI / User Interface
Prototyping
Figma
Visual Design
Interaction Design