Gyro-Based Single-Handed PC Game Controller
Budget: $30 – $250 USD
Single-Handed PC Game Controller Development (Gyro + Xbox 360 Emulation)
Project Type: Hardware + Firmware + Windows Driver/Emulation Development
Duration: Approx. 5–7days
Budget: USD 100
Goal: Build a fully functional, single-handed PC game controller recognized by Windows as an Xbox 360 controller (XInput device) and fully compatible with Unreal Engine.
- Project Overview
We are looking for an experienced embedded systems developer or electronics engineer who can design, prototype, and program a single-handed PC controller featuring gyro aiming, analog inputs, and XInput emulation. The final device must behave exactly like an Xbox 360 controller so that Unreal Engine detects it automatically without custom drivers.
This project includes hardware design, firmware development, PCB layout, and Windows USB device emulation.
You must be able to deliver all design files, firmware, and a working prototype demonstration.
- Core Features to Build
1. Sensors & Inputs
Gyro sensor
Converts controller rotation → right thumbstick input for aiming.
Hall-effect analog thumbstick
Must be smooth and drift-free.
4 action buttons
(X, Y, A, B)
2 triggers
Must support analog input if possible.
(RB + RT)
3 system buttons
Start
Back
On/Off
USB-C port
For power & PC communication.
Optional (future): Vibration motor support for force feedback.
2. Hardware + PCB Development
Internal layout planning
Component placement
Custom PCB design (Altium or equivalent)
Prototype assembly (virtual or physical)
3. Firmware Development
Read/convert gyro data
Thumbstick and button handling
Trigger analog reading
Clean data filtering (no jitter)
Low-latency USB communication
4. Xbox 360 Controller Emulation (XInput)
Device must:
Be recognized by Windows as an Xbox 360 controller
Require no drivers
Work on all Windows PC games
Work instantly inside Unreal Engine
Options acceptable:
Native XInput USB descriptor implementation
HID → XInput translation driver (if needed)
5. Unreal Engine Compatibility
Must support:
Standard controller mapping
Thumbstick + gyro aiming
Buttons and triggers
Force feedback support (if rumble added later)
6. Deliverables
Complete PCB design files
Bill of materials (BOM)
Firmware source code
Gyro → right-stick mapping logic
XInput emulation layer or driver
Unreal Engine test project demonstrating inputs
Testing videos, screenshots, and documentation
- Candidate Requirements
Technical Skills
Strong PCB design experience (Altium preferred)
Embedded C/C++ firmware development
Experience with USB HID / XInput / device emulation
Knowledge of IMU sensors (gyro)
Windows driver or USB descriptor experience
Familiarity with Unreal Engine input systems
Soft Skills
Clear communication
Ability to provide progress updates every 1–2 days
Willingness to share design previews, layout diagrams, and testing videos
Project Type: Hardware + Firmware + Windows Driver/Emulation Development
Duration: Approx. 5–7days
Budget: USD 100
Goal: Build a fully functional, single-handed PC game controller recognized by Windows as an Xbox 360 controller (XInput device) and fully compatible with Unreal Engine.
- Project Overview
We are looking for an experienced embedded systems developer or electronics engineer who can design, prototype, and program a single-handed PC controller featuring gyro aiming, analog inputs, and XInput emulation. The final device must behave exactly like an Xbox 360 controller so that Unreal Engine detects it automatically without custom drivers.
This project includes hardware design, firmware development, PCB layout, and Windows USB device emulation.
You must be able to deliver all design files, firmware, and a working prototype demonstration.
- Core Features to Build
1. Sensors & Inputs
Gyro sensor
Converts controller rotation → right thumbstick input for aiming.
Hall-effect analog thumbstick
Must be smooth and drift-free.
4 action buttons
(X, Y, A, B)
2 triggers
Must support analog input if possible.
(RB + RT)
3 system buttons
Start
Back
On/Off
USB-C port
For power & PC communication.
Optional (future): Vibration motor support for force feedback.
2. Hardware + PCB Development
Internal layout planning
Component placement
Custom PCB design (Altium or equivalent)
Prototype assembly (virtual or physical)
3. Firmware Development
Read/convert gyro data
Thumbstick and button handling
Trigger analog reading
Clean data filtering (no jitter)
Low-latency USB communication
4. Xbox 360 Controller Emulation (XInput)
Device must:
Be recognized by Windows as an Xbox 360 controller
Require no drivers
Work on all Windows PC games
Work instantly inside Unreal Engine
Options acceptable:
Native XInput USB descriptor implementation
HID → XInput translation driver (if needed)
5. Unreal Engine Compatibility
Must support:
Standard controller mapping
Thumbstick + gyro aiming
Buttons and triggers
Force feedback support (if rumble added later)
6. Deliverables
Complete PCB design files
Bill of materials (BOM)
Firmware source code
Gyro → right-stick mapping logic
XInput emulation layer or driver
Unreal Engine test project demonstrating inputs
Testing videos, screenshots, and documentation
- Candidate Requirements
Technical Skills
Strong PCB design experience (Altium preferred)
Embedded C/C++ firmware development
Experience with USB HID / XInput / device emulation
Knowledge of IMU sensors (gyro)
Windows driver or USB descriptor experience
Familiarity with Unreal Engine input systems
Soft Skills
Clear communication
Ability to provide progress updates every 1–2 days
Willingness to share design previews, layout diagrams, and testing videos