Advanced Laser Tag System Development
Budget: $5,000 – $10,000 USD
This project is "SIMILAR" to but it is NOT a "laser Tag game" It must be MUCH MORE PRECISE. It must be capable to operate IN All Weather, Day and Night, Indoor AND Outdoor, even during FULL SUN LIGHT.
It consists basically of a laser sender unit and a Laser Receiver Unit (composed by several light sensitive sensors attached onto a Military Style ballistic Vest.
Each “Kit” is composed by
o One Laser Sender Unit with its ID (to be attached to a player’s gun)
o One Laser Receiver Vest Unit with its ID (to be worn by the player)
o The laser sender unit must be paired with the Laser Receiver Vest unit via Blue Tooth or other technology, becoming ONE Unique ID Kit used by each player.
o The Laser Receiver Vest contain an Electronic box capable of receive and send information from the Laser Sender Unit via Blue tooth or other wireless technology.
o The electronic box can receive the number of shots fired by the laser sender unit.
o The electronic box can send information STOPING the laser sending unit from firing after it reaches the allowed number of shots for that player
o Every time the player shoots his gun, the laser sender unit sends out a signal telling the Receiver Vest how many shots was fired.
o Before the Exercise starts, the Instructor, using his Tablet or PC can send a signal to ALL Laser Receiver Vests OR to ANY individual Receiver Vest ID, indicating the NUMBER of “laser bullets” the player can use in that exercise.
o Once the player uses all the “laser bullets” the Receiver Vest blocks the Laser Sender unit (attached to a player’s gun) from firing.
o At his discretion, the instructor can “recharge” All or each individual Receiver Vest with any number of “ laser bullets” or setting it to “ infinite “ where the bullets never ends.
the main software must be able to receive and decode individual ID from each "player Receiver Vest".
***In the initial phase, up to 50 unique players and must be Scalable to have Up to 500 unique sending and receiving IDs.
The main software must be able to permit the operator to.
o Name an Exercise or Training
o Associate a player’s Name to his RECEIVER Vest ID and his Gun ID (laser sender unit ID)
o Team a number of players in Distinct groups with Group ID and individual ID of players in the same group.
Save a Report on a computer File and print a Report containing.
o the Exercise or Training Name
o Number of Groups in the same Training Exercise
o Group Report with Group name,
o number of players in the same group
o name of individual players in the same group.
The report must also contain.
Within the same Group
1. Group name
2. Player ID
3. Player status (alive)
4. Player status (Dead)…
o ID of the Hit gun,
o type of gun,
o how many shots from each Gun ID (if more than one Gun ID hit the same player)
the Laser sender unit, MUST BE A LASER LIGHT, not an infrared flashlight like those used by Recreational Laser Tag games.
The laser sender unit must be Invisible IR laser with wave length of 980nm or above and Modulated to send the following information.
o Laser ID
o Type of weapon = pistol, riffle etc
The Receiver Vest
The Receiver Vest contain 20 laser reading sensors disposed as follow.
o 7 sensors in the front portion of the vest
o 7 sensors in the back portion of the vest
o 6 sensors attached onto a “belt” or bandana to be placed around the Military Style Helmet or a Baseball Cap to be worn by the player to simulate head shots.
o The sensors must be programmed to read only the Laser sender unit wave length and its modulation frequency.
o The number of sensors and its disposition can be changed if Awarded Company comes up with a better solution.
o When a Sensor or a set of sensors is HIT by a laser sender unit, the Receiver Vest control box must be able to know which sensor was hit either by a direct hit or by light intensity compared to adjacent sensors, acknowledging the sensor who got more light intensity as the sensor Hit . This way, the control box will know what part of the players body was hit (approximately) by comparing where the sensor that was hit is located in the Vest,… Front, Back, Head, Chest, Abdomen etc.
o The Receiver Vest control box must be able to send the hit count, body hit location, player ID to the main computer and instructor Tablet via Radio or Wifi in real time.
The receiver vest must be able to pair with the Laser sender Unit becoming ONE unique ID Kit.
The receiver vest must receive info from its laser sender unit containing number of shots fired and limit its firing capability one it reaches the maximum allowed number of shots.
The receiver vest must.
o Save all the laser hits it received in each exercise
o Stop the paired laser sender unit from working if Receiver gets Hit by a different sender ID.
o Stop the paired laser sender unit from working if it reaches its maximum allowed number of shots
o Turn On an attached Buzzer once Receiver Vest get Hit by a Laser sending unit.
o The buzzer can only be turned off by a physical key in the instructor possession
o Send via Radio or Wi-Fi, information on the “health” of the players wearing the vest such as.
1. Player stress level captured by a stress meter worn by the player
2. Alternatively, it can send players Heart rate if stress meter is difficult to integrate.
3. Number of shots taken by the players Receiver Vest
4. Player ID
5. ID of the gun that HIT the player and how many shots
6. Identify if shot in the back or in the front of the receiver vest.
7. Players Real Time Geo Location on a superimposed Google Maps shown in a monitor at the Control Station. (Feature Very desirable but Not mandatory at first)
Sub project
There will be Two different models of Laser Sender units.
1) The Pistol unit (Laser and circuit board and battery must fit inside of a custom box no larger than 6cm x 4cm x 3cm (box must be able to connect to a picatinny Rail. Laser sender must be collimated to hit Targets from 1m to 50m (Target = laser receivers attached onto a Military Style ballistic Vest and a Military Helmet).
The pistol Laser unit box must be able to be attached onto a normal Pistol picatinny rail and its Aim should precisely coincide with the normal pistol aiming sight (similar to those well-known laser dot aiming aids).
The Laser Receivers should be attached onto a Military Style ballistic Vest. They should have receivers in the front and on the back to allow laser hit shots from all positions. The receivers’ electronic box should be installed on the back of the Vest to allow better player movements.
There should be receivers attached onto a Military Style Helmet to simulate head shots. The receivers on the helmet can be removed and attached to a normal Baseball style Cap to simulate head shots.
2) The Rifle Laser unit
(laser and circuit board and battery should be small enough to fit inside a custom box no larger than 11cm x 5cm x 3cm (box must be able to connect to a picatinny Rail. Laser sender must be collimated to hit targets up to 400m.
Laser sender units and laser receivers must have enough power to operate for 5 hours non interrupted.
Laser sender units must "go to and get out of" (sleep mode) automatically and instantly if not in operation to save battery power.
Riffle Laser sender unit must have rechargeable battery via USB-C port and be water proof.
Laser receivers must have a water proof custom box to accommodate its electronics and battery. Battery on laser receivers’ electronic box must be rechargeable via USB-C port.
For the Target Practicing project.
The basic system consists of having a Laser shooting at a flat piece of Material (in ex. a hard sheet of some kind of plastic or water proof material) with dimensions of 1.5m x 1.5m square which we will call Target.
The laser sending Unit can be the same size as the Riffle laser sending unit attached to a picatinny rail.
The Target must contain laser sensitive receiver (or receivers) capable of detecting ONLY the wave length of the Laser sender (or laser module). The wave length must be from 980nm or above and must be modulated. The Laser sender must be able to hit the "target" at distances up to 1.2km during full sun light. the laser sender must be SAFE to human (not burn skin or eyes if hit).
The laser trigger is a momentary ON button
Other parameters to be observed.
1) laser must be attached to a circuit able to regulate shot cadence from single shot to repeating automatic shots up to 1500 shots per minute.
2) Laser circuit board must have entry slot (USB-C) to connect to PC, and a routine capable to Pre-program the Laser ON time (or laser Pulse, from 1ms to "X" ms (ms=miliseconds)
2)The circuit must have shot count display.
3) The laser sender (or laser module) must be modulated to send information to the receiver.
4) Laser receiver (or receivers, could be more than one) can be wire connected to each other on the Target.
5) Laser receiver must be able to receive a specific chosen laser wave length (between 980nm and 1050nm). We used 980nm for tests.
6) Laser receivers must be able to ONLY receive the chosen modulated wave length and read the information sent.
7) Laser receiver MUST work at FULL Sun Light and all weather.
8) Laser receivers are connected to a control box who must be able to read Laser sender ID, count how many hits from that ID and report back to an application on a tablet and PC.
Im sure there are many questions regarding this project. This is just a preliminary scope so you can have an idea of the whole project.
It consists basically of a laser sender unit and a Laser Receiver Unit (composed by several light sensitive sensors attached onto a Military Style ballistic Vest.
Each “Kit” is composed by
o One Laser Sender Unit with its ID (to be attached to a player’s gun)
o One Laser Receiver Vest Unit with its ID (to be worn by the player)
o The laser sender unit must be paired with the Laser Receiver Vest unit via Blue Tooth or other technology, becoming ONE Unique ID Kit used by each player.
o The Laser Receiver Vest contain an Electronic box capable of receive and send information from the Laser Sender Unit via Blue tooth or other wireless technology.
o The electronic box can receive the number of shots fired by the laser sender unit.
o The electronic box can send information STOPING the laser sending unit from firing after it reaches the allowed number of shots for that player
o Every time the player shoots his gun, the laser sender unit sends out a signal telling the Receiver Vest how many shots was fired.
o Before the Exercise starts, the Instructor, using his Tablet or PC can send a signal to ALL Laser Receiver Vests OR to ANY individual Receiver Vest ID, indicating the NUMBER of “laser bullets” the player can use in that exercise.
o Once the player uses all the “laser bullets” the Receiver Vest blocks the Laser Sender unit (attached to a player’s gun) from firing.
o At his discretion, the instructor can “recharge” All or each individual Receiver Vest with any number of “ laser bullets” or setting it to “ infinite “ where the bullets never ends.
the main software must be able to receive and decode individual ID from each "player Receiver Vest".
***In the initial phase, up to 50 unique players and must be Scalable to have Up to 500 unique sending and receiving IDs.
The main software must be able to permit the operator to.
o Name an Exercise or Training
o Associate a player’s Name to his RECEIVER Vest ID and his Gun ID (laser sender unit ID)
o Team a number of players in Distinct groups with Group ID and individual ID of players in the same group.
Save a Report on a computer File and print a Report containing.
o the Exercise or Training Name
o Number of Groups in the same Training Exercise
o Group Report with Group name,
o number of players in the same group
o name of individual players in the same group.
The report must also contain.
Within the same Group
1. Group name
2. Player ID
3. Player status (alive)
4. Player status (Dead)…
o ID of the Hit gun,
o type of gun,
o how many shots from each Gun ID (if more than one Gun ID hit the same player)
the Laser sender unit, MUST BE A LASER LIGHT, not an infrared flashlight like those used by Recreational Laser Tag games.
The laser sender unit must be Invisible IR laser with wave length of 980nm or above and Modulated to send the following information.
o Laser ID
o Type of weapon = pistol, riffle etc
The Receiver Vest
The Receiver Vest contain 20 laser reading sensors disposed as follow.
o 7 sensors in the front portion of the vest
o 7 sensors in the back portion of the vest
o 6 sensors attached onto a “belt” or bandana to be placed around the Military Style Helmet or a Baseball Cap to be worn by the player to simulate head shots.
o The sensors must be programmed to read only the Laser sender unit wave length and its modulation frequency.
o The number of sensors and its disposition can be changed if Awarded Company comes up with a better solution.
o When a Sensor or a set of sensors is HIT by a laser sender unit, the Receiver Vest control box must be able to know which sensor was hit either by a direct hit or by light intensity compared to adjacent sensors, acknowledging the sensor who got more light intensity as the sensor Hit . This way, the control box will know what part of the players body was hit (approximately) by comparing where the sensor that was hit is located in the Vest,… Front, Back, Head, Chest, Abdomen etc.
o The Receiver Vest control box must be able to send the hit count, body hit location, player ID to the main computer and instructor Tablet via Radio or Wifi in real time.
The receiver vest must be able to pair with the Laser sender Unit becoming ONE unique ID Kit.
The receiver vest must receive info from its laser sender unit containing number of shots fired and limit its firing capability one it reaches the maximum allowed number of shots.
The receiver vest must.
o Save all the laser hits it received in each exercise
o Stop the paired laser sender unit from working if Receiver gets Hit by a different sender ID.
o Stop the paired laser sender unit from working if it reaches its maximum allowed number of shots
o Turn On an attached Buzzer once Receiver Vest get Hit by a Laser sending unit.
o The buzzer can only be turned off by a physical key in the instructor possession
o Send via Radio or Wi-Fi, information on the “health” of the players wearing the vest such as.
1. Player stress level captured by a stress meter worn by the player
2. Alternatively, it can send players Heart rate if stress meter is difficult to integrate.
3. Number of shots taken by the players Receiver Vest
4. Player ID
5. ID of the gun that HIT the player and how many shots
6. Identify if shot in the back or in the front of the receiver vest.
7. Players Real Time Geo Location on a superimposed Google Maps shown in a monitor at the Control Station. (Feature Very desirable but Not mandatory at first)
Sub project
There will be Two different models of Laser Sender units.
1) The Pistol unit (Laser and circuit board and battery must fit inside of a custom box no larger than 6cm x 4cm x 3cm (box must be able to connect to a picatinny Rail. Laser sender must be collimated to hit Targets from 1m to 50m (Target = laser receivers attached onto a Military Style ballistic Vest and a Military Helmet).
The pistol Laser unit box must be able to be attached onto a normal Pistol picatinny rail and its Aim should precisely coincide with the normal pistol aiming sight (similar to those well-known laser dot aiming aids).
The Laser Receivers should be attached onto a Military Style ballistic Vest. They should have receivers in the front and on the back to allow laser hit shots from all positions. The receivers’ electronic box should be installed on the back of the Vest to allow better player movements.
There should be receivers attached onto a Military Style Helmet to simulate head shots. The receivers on the helmet can be removed and attached to a normal Baseball style Cap to simulate head shots.
2) The Rifle Laser unit
(laser and circuit board and battery should be small enough to fit inside a custom box no larger than 11cm x 5cm x 3cm (box must be able to connect to a picatinny Rail. Laser sender must be collimated to hit targets up to 400m.
Laser sender units and laser receivers must have enough power to operate for 5 hours non interrupted.
Laser sender units must "go to and get out of" (sleep mode) automatically and instantly if not in operation to save battery power.
Riffle Laser sender unit must have rechargeable battery via USB-C port and be water proof.
Laser receivers must have a water proof custom box to accommodate its electronics and battery. Battery on laser receivers’ electronic box must be rechargeable via USB-C port.
For the Target Practicing project.
The basic system consists of having a Laser shooting at a flat piece of Material (in ex. a hard sheet of some kind of plastic or water proof material) with dimensions of 1.5m x 1.5m square which we will call Target.
The laser sending Unit can be the same size as the Riffle laser sending unit attached to a picatinny rail.
The Target must contain laser sensitive receiver (or receivers) capable of detecting ONLY the wave length of the Laser sender (or laser module). The wave length must be from 980nm or above and must be modulated. The Laser sender must be able to hit the "target" at distances up to 1.2km during full sun light. the laser sender must be SAFE to human (not burn skin or eyes if hit).
The laser trigger is a momentary ON button
Other parameters to be observed.
1) laser must be attached to a circuit able to regulate shot cadence from single shot to repeating automatic shots up to 1500 shots per minute.
2) Laser circuit board must have entry slot (USB-C) to connect to PC, and a routine capable to Pre-program the Laser ON time (or laser Pulse, from 1ms to "X" ms (ms=miliseconds)
2)The circuit must have shot count display.
3) The laser sender (or laser module) must be modulated to send information to the receiver.
4) Laser receiver (or receivers, could be more than one) can be wire connected to each other on the Target.
5) Laser receiver must be able to receive a specific chosen laser wave length (between 980nm and 1050nm). We used 980nm for tests.
6) Laser receivers must be able to ONLY receive the chosen modulated wave length and read the information sent.
7) Laser receiver MUST work at FULL Sun Light and all weather.
8) Laser receivers are connected to a control box who must be able to read Laser sender ID, count how many hits from that ID and report back to an application on a tablet and PC.
Im sure there are many questions regarding this project. This is just a preliminary scope so you can have an idea of the whole project.