C++: Increase 3D Terrain Tessellation
Budget: $30 – $250 USD
The current game engine's terrain tesseleation written in C++, only for Windows PC, using D3D9/D3D11 must be increated.
You need to have strong experience in 3D graphics, DirectX API and terrain rendering including shader language, otherwise you will not be able to understand the engine's code.
Task must be absolved remotely through TeamViewer oder AnyDesk, as source code is not shared.
You need to have strong experience in 3D graphics, DirectX API and terrain rendering including shader language, otherwise you will not be able to understand the engine's code.
Task must be absolved remotely through TeamViewer oder AnyDesk, as source code is not shared.
Related categories:
C Programming
3D Rendering
C++ Programming
3D Modelling
OpenGL
Game Development
DirectX