C++: Increase 3D Terrain Tessellation

Job ID: 40043835

Budget: $30 – $250 USD

The current game engine's terrain tesseleation written in C++, only for Windows PC, using D3D9/D3D11 must be increated.

You need to have strong experience in 3D graphics, DirectX API and terrain rendering including shader language, otherwise you will not be able to understand the engine's code.

Task must be absolved remotely through TeamViewer oder AnyDesk, as source code is not shared.