Hindi HTML5 Ludo Developer Needed
Budget: ₹12,500 – ₹37,500 INR
I’m building a browser-based Ludo game and I need a developer who can communicate comfortably in Hindi while taking the lead on coding the full HTML5 front end and the game logic. The core requirement is a real-time multiplayer experience that runs smoothly on mobile browsers. I’d like the visual style to mirror the traditional physical Ludo board—classic colours, familiar token shapes, nothing too futuristic—so players instantly recognise the game.
Here’s what I’m looking for you to deliver:
• A responsive, mobile-first HTML5 interface that loads quickly on common Android and iOS browsers.
• Real-time multiplayer functionality (4 players max) using WebSockets or a similarly reliable solution.
• Classic board graphics, dice animation, token movement and winning logic that match standard Ludo rules.
• Lightweight sound effects (mute-able) and a clean lobby where users can create or join rooms.
• Basic match flow: room creation → invite code sharing → turn-based play → game-over screen with results.
I’ll provide any required graphic assets if it helps speed things up. Clean, well-commented JavaScript (ES6+), semantic HTML5 and modular CSS are a must; if you prefer a framework such as Phaser, PixiJS or a React canvas wrapper, let me know—just keep bundle size lean for mobile data users.
Once the multiplayer core is stable, I may add chat or a leaderboard later, so structuring the code for easy extension will be appreciated. Share links or demos of any browser games you’ve shipped, especially real-time or board games, and tell me roughly how long you anticipate for an MVP that meets the bullet points above.
Here’s what I’m looking for you to deliver:
• A responsive, mobile-first HTML5 interface that loads quickly on common Android and iOS browsers.
• Real-time multiplayer functionality (4 players max) using WebSockets or a similarly reliable solution.
• Classic board graphics, dice animation, token movement and winning logic that match standard Ludo rules.
• Lightweight sound effects (mute-able) and a clean lobby where users can create or join rooms.
• Basic match flow: room creation → invite code sharing → turn-based play → game-over screen with results.
I’ll provide any required graphic assets if it helps speed things up. Clean, well-commented JavaScript (ES6+), semantic HTML5 and modular CSS are a must; if you prefer a framework such as Phaser, PixiJS or a React canvas wrapper, let me know—just keep bundle size lean for mobile data users.
Once the multiplayer core is stable, I may add chat or a leaderboard later, so structuring the code for easy extension will be appreciated. Share links or demos of any browser games you’ve shipped, especially real-time or board games, and tell me roughly how long you anticipate for an MVP that meets the bullet points above.