D3D11 shader

Job ID: 38415616

Budget: $30 – $250 USD

I have a d3d11 vs/ps shader to draw filled and normal rectangles and circles in 2d screenspace. The pixel shader is used for color and gradient filling.

But now I also want to draw rectangles and circles in 3d space.

I look for someone who can update my shader and code
Related categories: C++ Programming DirectX