Unreal Engine 5 Drawcall Optimization

Job ID: 31866516

Budget: $750 – $1,500 USD

Hello, I'm looking for a C++ programmer that can optimize through code or blueprints the way skeletal meshes are being called. The goal is to have multiple player character models on the screen, over 500, without loading unnecessary things in memory of every single character. I'm not limited by budget so if you have great ideas please leave them in your proposal and we can discuss it from there. Type SKOPT at the start of the message so I know you've read the project details.
Related categories: C++ Programming OpenGL Unreal Engine