Unreal Engine Build Process Automation

Job ID: 39091630

Budget: $250 – $750 USD

I need help with unreal engine 5.5. I need an automation script for exporting the ue metahuman project. It works now if I do it manually. I am wondering if you have done this kind of task before and can you handle it. Steps are the following:

1. First when the project opens up I have to open a level called "fairy" which is located in the 'Contents' folder. this opens the scene.
2. Then I need to open the level sequence called "speech" which is located in 'Contents' drawer too. This loads the character into the scene
3. Then I need to open the MetaHuman Performance file called "NewMetaHumanPerformance". It is located in Contents-Fairy-Cartoon. It will open the Metahuman Performance Window.
4. In Metahuman Performance Window, I need to click the "Process" button on top left which processes the current shot to generate an animation.
5. Once the Process has been completed I need to click "Export Animation". The name of the exported file should be "test_anim". It will ask me every time that the file with this name already exists and if I want to replace it, the answer is yes.
6. Then Export Animation Sequence window opens up. It is configured and I should just click "Create".
7. Then the Metahuman Performance Window should be closed.
8. Then in Sequencer I need to click "Render this movie to a video, or image frame sequence".
9. I need to choose save preset which is called render_v13 and choose the output folder to be Desktop-renders.
10. The last step is to click Render (local)

Most of the automation can be easily done using python, but in some steps blueprints and c++ need to be used.