Unreal Engine C++ & Blueprint Programmer

Job ID: 32521993

Budget: $30 – $250 USD

Within the game we have a fog system that stops the player from seeing the area they are not in, I need someone to replicate this system as well as make it so, not just replication the Visibility of Units and buildings in the different fog states. enemy units only should be visible when in vision (no fog) and hidden when in semi or full fog. Buildings should be visible on discovered and stay visible in semi fog and visible in no fog.