Unreal Engine 5

Job ID: 33870085

Budget: $10 – $30 USD

One of my UE5 projects keeps crashing before opening and I was wondering if you know how to fix it? Below is the info that the system is providing. It seems by removing that corrupted file(s) it should work again, but I don't know how to fix that.

Do you have experience with what you see below and would you be able to help me, please?


Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp] [Line: 2762] Failed to load special material 'InvalidLightmapSettingsMaterialName' from path ''.

UnrealEditor_Engine!LoadSpecialMaterial<TObjectPtr<UMaterial> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:2764]
UnrealEditor_Engine!UEngine::InitializeObjectReferences() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:2935]
UnrealEditor_UnrealEd!UEditorEngine::InitializeObjectReferences() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:908]
UnrealEditor_Engine!UEngine::Init() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:1867]
UnrealEditor_UnrealEd!UEditorEngine::InitEditor() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:654]
UnrealEditor_UnrealEd!UEditorEngine::Init() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1000]
UnrealEditor_UnrealEd!UUnrealEdEngine::Init() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:85]
UnrealEditor_CitySampleEditor!UCitySampleUnrealEdEngine::Init() [D:\build\++UE5\Sync\LocalBuilds\CitySample\Windows\Source\CitySampleEditor\CitySampleUnrealEdEngine.cpp:19]
UnrealEditor!FEngineLoop::Init() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4256]
UnrealEditor_UnrealEd!EditorInit() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdGlobals.cpp:111]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:159]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UnrealEditor!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll