UE4 C++ Spline
Budget: $30 – $250 AUD
I need a performant C++ spline in UE4 that does the following:
Preserve the shape of the original mesh as much as possible
Can curve smoothly
No Gaps
Watch the attached video to see a example of what it should be like.
Preserve the shape of the original mesh as much as possible
Can curve smoothly
No Gaps
Watch the attached video to see a example of what it should be like.