RedEngine-Style FiveM Mod Menu
Budget: $10 – $30 USD
I need a full-featured FiveM mod menu that matches the polish and stability of tools such as RedEngine or Eulen. At its core the build must ship with:
• A clean, user-friendly interface that anyone on the server can pick up quickly.
• Deeply customizable settings so I can toggle, reorder or hide functions without touching the code.
• An advanced scripting layer that lets me drop in my own Lua/C++ snippets and run them on the fly.
Functional highlights I expect out of the box are player teleportation, vehicle spawn, god mode and a reliable event-trigger system. Vehicle spawning and the event-trigger hooks are the top priorities, so please allocate extra attention to performance and safety there.
Deliverables
– Compiled menu ready to inject on the latest FiveM build.
– Source code with clear comments on the hooking logic, UI framework and any native calls.
– Simple in-game command list or keybind guide.
– Quick setup document so I can recompile or extend the menu later.
I prefer clean, non-detected natives and efficient memory handling; if you have experience bypassing common anti-cheat routines, mention it in your proposal. Let me know your estimated timeline, the programming stack you plan to use, and any previous FiveM mod menu work you can demo.
• A clean, user-friendly interface that anyone on the server can pick up quickly.
• Deeply customizable settings so I can toggle, reorder or hide functions without touching the code.
• An advanced scripting layer that lets me drop in my own Lua/C++ snippets and run them on the fly.
Functional highlights I expect out of the box are player teleportation, vehicle spawn, god mode and a reliable event-trigger system. Vehicle spawning and the event-trigger hooks are the top priorities, so please allocate extra attention to performance and safety there.
Deliverables
– Compiled menu ready to inject on the latest FiveM build.
– Source code with clear comments on the hooking logic, UI framework and any native calls.
– Simple in-game command list or keybind guide.
– Quick setup document so I can recompile or extend the menu later.
I prefer clean, non-detected natives and efficient memory handling; if you have experience bypassing common anti-cheat routines, mention it in your proposal. Let me know your estimated timeline, the programming stack you plan to use, and any previous FiveM mod menu work you can demo.
Related categories:
Game Design
C++ Programming
Debugging
Software Development
Game Development
Lua
Scripting
API Development