RedEngine-Style FiveM Mod Menu

Job ID: 40409618

Budget: $10 – $30 USD

I need a full-featured FiveM mod menu that matches the polish and stability of tools such as RedEngine or Eulen. At its core the build must ship with:

• A clean, user-friendly interface that anyone on the server can pick up quickly.
• Deeply customizable settings so I can toggle, reorder or hide functions without touching the code.
• An advanced scripting layer that lets me drop in my own Lua/C++ snippets and run them on the fly.

Functional highlights I expect out of the box are player teleportation, vehicle spawn, god mode and a reliable event-trigger system. Vehicle spawning and the event-trigger hooks are the top priorities, so please allocate extra attention to performance and safety there.

Deliverables
– Compiled menu ready to inject on the latest FiveM build.
– Source code with clear comments on the hooking logic, UI framework and any native calls.
– Simple in-game command list or keybind guide.
– Quick setup document so I can recompile or extend the menu later.

I prefer clean, non-detected natives and efficient memory handling; if you have experience bypassing common anti-cheat routines, mention it in your proposal. Let me know your estimated timeline, the programming stack you plan to use, and any previous FiveM mod menu work you can demo.