"Optimizing FPS for Low-End PCs in MMORPG (OpenGL 1.0) - Challenging Project"
Budget: $30 – $250 USD
Are you a skilled developer with expertise in OpenGL 1.0 and a passion for tackling optimization challenges? We're seeking a talented individual to help us boost the frames per second (FPS) in our MMORPG game. Currently, the average FPS falls below 30, but our goal is to achieve a substantial improvement, targeting a range of 60-120 FPS.
Project Overview:
OpenGL Version: 1.0 (Non-negotiable constraint)
Source: Link to Source
Lib SDK 2008: Link to SDK
Development Environment: Visual Studio 2022 and SDK 2008
Compile Version: Orig Real Server Debug
Test Login Credentials: User: test | Password: test
Project Focus:
The primary optimization challenge lies in enhancing the FPS for low-end PC systems, particularly in densely populated areas of the game. When you log in as "test" and navigate to coordinates 170, 127, you will encounter a simulation of online players where the FPS drops significantly. Our previous attempts at optimization have proven unsuccessful, with the most recent developer citing issues with how vertex data is manipulated, particularly the constant updates to models and meshes each frame.
Project Overview:
OpenGL Version: 1.0 (Non-negotiable constraint)
Source: Link to Source
Lib SDK 2008: Link to SDK
Development Environment: Visual Studio 2022 and SDK 2008
Compile Version: Orig Real Server Debug
Test Login Credentials: User: test | Password: test
Project Focus:
The primary optimization challenge lies in enhancing the FPS for low-end PC systems, particularly in densely populated areas of the game. When you log in as "test" and navigate to coordinates 170, 127, you will encounter a simulation of online players where the FPS drops significantly. Our previous attempts at optimization have proven unsuccessful, with the most recent developer citing issues with how vertex data is manipulated, particularly the constant updates to models and meshes each frame.