Open World Zombie Game re-development
Budget: $1,500 – $3,000 USD
This old game(Infestation/WarZ) is from 2012 and using a lot of outdate SDKs which no longer update and don't have x64 version.
This is my plan of upgrade this game.
First to make this game from x32 to x64(some sdks must be changed)
Like Autodesk Navigation(Artificial intelligence middleware providing automatic NavMesh generation, pathfinding, and path following in complex game environments) must be replaced with a substitute.
Next upgrade all SDKs to latest, implement dx11 and further function development.
I'm looking for a seasoned C++ game developer, who's equipped with a rich portfolio of PC games. Your experience in developing complex open-world games and integrating survival mechanisms will be fruitful.
This could turn into a long-term job.
This is my plan of upgrade this game.
First to make this game from x32 to x64(some sdks must be changed)
Like Autodesk Navigation(Artificial intelligence middleware providing automatic NavMesh generation, pathfinding, and path following in complex game environments) must be replaced with a substitute.
Next upgrade all SDKs to latest, implement dx11 and further function development.
I'm looking for a seasoned C++ game developer, who's equipped with a rich portfolio of PC games. Your experience in developing complex open-world games and integrating survival mechanisms will be fruitful.
This could turn into a long-term job.