MMORPG Internal Game Automation Tool

Job ID: 38544102

Budget: $250 – $750 USD

I am looking for an experienced developer skilled in reverse engineering and C++ to build a custom internal automation tool for an online game. The tool must include the following features:
* Internal memory-based target (enemy) detection and selection
* Automated combat with selected targets
* Filtering system for precise target selection
* Multiclient support for running multiple game sessions at once
* Safe operation with built-in security features
Requirements:
* Extensive experience in reverse engineering and internal memory manipulation (no external tools or injections)
* Proficiency in C++ and game debugging
* Strong knowledge of game environments, particularly with internal memory interaction
* Ability to implement safe and stable features that work across multiple clients
* Solid understanding of multithreading for tool performance across several instances
I will provide video examples and references to further explain the functionality I need, along with a complete list of detailed requirements once the project begins.
Key Information Needed:
* Pricing for initial tool development
* Rates for ongoing support and updates (adjustments for offsets, additional features, etc.)
* Costs for adding new features or expansions in the future
Please only apply if you have experience working on internal memory-based automation, reverse engineering, and C++ debugging. I am looking for a long-term collaboration with a developer who can ensure safety and performance in the tool.
Additional Notes:
* Future support and updates will be required and priced separately.
* Full references and examples will be provided once discussions begin.
Looking forward to your proposals!