Looking for DirectX developer
Budget: $30 – $250 USD
These conditions are important:
Underwater should have texture processing to create a realistic sea’s underwater atmosphere.
Procedural sea floor using hull shader and domain shader, or distance function, and visualized using a pixel shader.
Coral objects allow us to visually observe how these objects are tessellated with the change of tessellation detail.
Reflective bubbles: A collection of shiny bubbles emitted from the coral floor. This effect can be implemented in a pixel shader by modeling the bubbles as implicit functions and visualizing them using the ray tracing or marching method.
A shoal of colorful coral reef fish created as a particle system with geometric shaders
Document = Report is important + Comment in Code
check the file about project
Underwater should have texture processing to create a realistic sea’s underwater atmosphere.
Procedural sea floor using hull shader and domain shader, or distance function, and visualized using a pixel shader.
Coral objects allow us to visually observe how these objects are tessellated with the change of tessellation detail.
Reflective bubbles: A collection of shiny bubbles emitted from the coral floor. This effect can be implemented in a pixel shader by modeling the bubbles as implicit functions and visualizing them using the ray tracing or marching method.
A shoal of colorful coral reef fish created as a particle system with geometric shaders
Document = Report is important + Comment in Code
check the file about project