Jack Language Puzzle Game Development
Budget: €30 – €250 EUR
I'm looking for a skilled developer fluent in the Jack programming language to build a desktop puzzle game. This project has an educational purpose, so it should be designed to be both fun and challenging.
In the JACK language, implement a Typing game
(https://www.youtube.com/watch?v=x0z9tisBu7g) game.
• When starting the game, the player chooses the difficulty of the game on an arbitrary scale. ˇ
The selected weight affects the number of protective blocks. ˇ
• The user interface should display the weight and the number at every moment of the game
currently achieved points.
• The player's board consists of blocks at the bottom that protect the player. The design of the blocks is ˇ
arbitrary.
• In the upper part of the board, arbitrary letters are created that gradually move
bottom of the screen. If the letter touches the protective block, the block is destroyed. ˇ
• The player must be able to destroy falling letters by pressing a key on the keyboard. Game ´
ends in defeat after the letter reaches the bottom of the screen. ˇ
• Each destroyed letter increases the number of points achieved. ´
In addition to the above-mentioned elements, there should be gradual increase in
difficulty. As the player destroys letters, the speed and frequency of creating new letters would increase
should have increased. Also, the system for drawing certain items will be scored additionally
of objects on the screen, which ensures that when drawing objects, only those are rendered
operations that are really necessary.
In the JACK language, implement a Typing game
(https://www.youtube.com/watch?v=x0z9tisBu7g) game.
• When starting the game, the player chooses the difficulty of the game on an arbitrary scale. ˇ
The selected weight affects the number of protective blocks. ˇ
• The user interface should display the weight and the number at every moment of the game
currently achieved points.
• The player's board consists of blocks at the bottom that protect the player. The design of the blocks is ˇ
arbitrary.
• In the upper part of the board, arbitrary letters are created that gradually move
bottom of the screen. If the letter touches the protective block, the block is destroyed. ˇ
• The player must be able to destroy falling letters by pressing a key on the keyboard. Game ´
ends in defeat after the letter reaches the bottom of the screen. ˇ
• Each destroyed letter increases the number of points achieved. ´
In addition to the above-mentioned elements, there should be gradual increase in
difficulty. As the player destroys letters, the speed and frequency of creating new letters would increase
should have increased. Also, the system for drawing certain items will be scored additionally
of objects on the screen, which ensures that when drawing objects, only those are rendered
operations that are really necessary.