Individual In-Game Currency System Implementation
Budget: $30 – $250 USD
I'm looking to enhance my game's economy by implementing a system for individual in-game currency, currently, it's global and distributed equally to all players. I want each player to have their own currency balance, updated instantly when they make a purchase in the game.
Key Requirements:
- Security: The system must be robust and secure to prevent exploitation or hacking.
- Performance: The currency updates must not affect game performance or player experience.
Ideal Skills and Experience:
- Extensive experience in game development with a focus on PC platforms.
- Proven track record in implementing secure and scalable in-game economic systems.
- Strong understanding of real-time system updates in gaming.
Game link
https://www.mediafire.com/file/rcc1cymj9lgdf9k/Archlord-main.rar/file
Key Requirements:
- Security: The system must be robust and secure to prevent exploitation or hacking.
- Performance: The currency updates must not affect game performance or player experience.
Ideal Skills and Experience:
- Extensive experience in game development with a focus on PC platforms.
- Proven track record in implementing secure and scalable in-game economic systems.
- Strong understanding of real-time system updates in gaming.
Game link
https://www.mediafire.com/file/rcc1cymj9lgdf9k/Archlord-main.rar/file