Hidden External Cheat for Online MOBA Game Development
Budget: €18 – €36 EUR
Overview:
We are seeking an experienced freelancer with expertise in C++ programming, game hacking, and Lua scripting to develop a hidden external cheat for an online MOBA game. The cheat must be undetectable and designed for long-term usability with the potential for adaptation to other games. The project should include the following key features:
Features (Modular and Extensible):
AIMBOT:
Aim key for targeting enemies
Adjustable Aim FOV slider
Smooth aiming with a customizable Aim Smooth slider for a natural look during streaming
Automatic prediction for various abilities
Range calculation for abilities, both automatic and manual
Manual prediction customization for different abilities
Aim type options: Pitch/Jaw (always), Pitch/Jaw (auto), Jaw
Flexible targeting options, including Field of View, Lowest health, Nearest distance
Aim lock to track targets until the aim key is released
Visible check to avoid targeting obscured enemies
Option to aim at teammates
Disable aimbot when stunned (optional)
VISUALS:
Radar for detecting in-game elements
Customizable ESP (Entity-Selection Process) with options for size, rounding, thickness, and color
Identification of teammates and NPCs
Display of relevant player information such as names, health, and mana
Stealthed enemy detection
Customizable Color/Size ESP settings
Indication of out-of-FOV entities with customization options
Show FOV to visualize your field of view
Cooldown tracking to monitor ability cooldowns
MISC:
Speedhack with adjustable speed and keybind
Streamproof design to maintain cheat integrity during streaming
Modularity and Extensibility:
The cheat is designed with modularity in mind, allowing for easy adaptation to other games.
Reusable base code for creating external cheats and libraries for other games.
Scriptable in Lua, enabling customization of cheat functionalities.
Dumper tool for extracting offsets, aiding in adapting the cheat to different game structures.
Cloud CFG System:
Save and load configurations for convenience and adaptability
Scriptable in Lua:
The cheat should be scriptable in Lua, allowing for the scripting of various cheat functionalities such as drawing lines, boxes around enemies, displaying stats, business logic, and more. This Lua scripting capability ensures that the cheat can be easily adapted for other games by modifying Lua scripts.
Dumper:
The cheat should include a Dumper to extract offsets of interest values, enhancing its versatility.
Base Code Reusability:
The base code of the cheat should be modular and reusable as multiple libraries for hooking and creating an external GUI cheat for other games, simplifying future development efforts.
Project Deliverables:
Fully functional undetectable external cheat for the specified online MOBA game.
Modular codebase with reusability for potential adaptation to other games.
Scriptable Lua functionality for customization.
Dumper tool for offset extraction.
Detailed documentation explaining the code structure and usage.
Project Timeline:
We expect the project to be completed within 6 weeks.
Budget: <in project>
If you have the necessary skills and experience to undertake this project, please submit your proposal, including your qualifications, relevant experience, and a timeline for completion. Additionally, please detail any ethical considerations regarding the use of cheats in online gaming.
We are seeking an experienced freelancer with expertise in C++ programming, game hacking, and Lua scripting to develop a hidden external cheat for an online MOBA game. The cheat must be undetectable and designed for long-term usability with the potential for adaptation to other games. The project should include the following key features:
Features (Modular and Extensible):
AIMBOT:
Aim key for targeting enemies
Adjustable Aim FOV slider
Smooth aiming with a customizable Aim Smooth slider for a natural look during streaming
Automatic prediction for various abilities
Range calculation for abilities, both automatic and manual
Manual prediction customization for different abilities
Aim type options: Pitch/Jaw (always), Pitch/Jaw (auto), Jaw
Flexible targeting options, including Field of View, Lowest health, Nearest distance
Aim lock to track targets until the aim key is released
Visible check to avoid targeting obscured enemies
Option to aim at teammates
Disable aimbot when stunned (optional)
VISUALS:
Radar for detecting in-game elements
Customizable ESP (Entity-Selection Process) with options for size, rounding, thickness, and color
Identification of teammates and NPCs
Display of relevant player information such as names, health, and mana
Stealthed enemy detection
Customizable Color/Size ESP settings
Indication of out-of-FOV entities with customization options
Show FOV to visualize your field of view
Cooldown tracking to monitor ability cooldowns
MISC:
Speedhack with adjustable speed and keybind
Streamproof design to maintain cheat integrity during streaming
Modularity and Extensibility:
The cheat is designed with modularity in mind, allowing for easy adaptation to other games.
Reusable base code for creating external cheats and libraries for other games.
Scriptable in Lua, enabling customization of cheat functionalities.
Dumper tool for extracting offsets, aiding in adapting the cheat to different game structures.
Cloud CFG System:
Save and load configurations for convenience and adaptability
Scriptable in Lua:
The cheat should be scriptable in Lua, allowing for the scripting of various cheat functionalities such as drawing lines, boxes around enemies, displaying stats, business logic, and more. This Lua scripting capability ensures that the cheat can be easily adapted for other games by modifying Lua scripts.
Dumper:
The cheat should include a Dumper to extract offsets of interest values, enhancing its versatility.
Base Code Reusability:
The base code of the cheat should be modular and reusable as multiple libraries for hooking and creating an external GUI cheat for other games, simplifying future development efforts.
Project Deliverables:
Fully functional undetectable external cheat for the specified online MOBA game.
Modular codebase with reusability for potential adaptation to other games.
Scriptable Lua functionality for customization.
Dumper tool for offset extraction.
Detailed documentation explaining the code structure and usage.
Project Timeline:
We expect the project to be completed within 6 weeks.
Budget: <in project>
If you have the necessary skills and experience to undertake this project, please submit your proposal, including your qualifications, relevant experience, and a timeline for completion. Additionally, please detail any ethical considerations regarding the use of cheats in online gaming.