Gameplay Programming in Godot with C++ Customizations
Budget: $30 – $250 USD
Looking for an experienced Godot developer with a strong C++ background to expand and enhance a pre-existing gameplay project. The project involves adding specific gameplay mechanics, custom character behaviors, and interactive elements within a given game structure. This will include implementing a FollowerController, FollowCommand, and a custom boss battle mechanic, along with creating a cutscene without using durative commands. The goal is to refine gameplay dynamics and provide a seamless user experience.
Applicants should be skilled in Godot and C++ and have experience in gameplay programming, character controllers, AI behavior scripting, and event-driven programming within a game engine.
Applicants should be skilled in Godot and C++ and have experience in gameplay programming, character controllers, AI behavior scripting, and event-driven programming within a game engine.