GLSL & C++ Code Adjustment for GeForce NVIDIA
Budget: €30 – €250 EUR
I'm currently dealing with an issue on a piece of code in OpenGL GLSL and C++. The code operates as designed when run on an integrated GPU but unfortunately, falls with a dedicated GeForce NVIDIA GPU (see pictures). The code deals with compute shaders and parallel computing of a combinatorial problem.
The OpenGL and GLSL versions in use are 4.3. I'm sending pictures how it gives me the proper output on integrated and the error shown for dedicated NVIDIA.
The solver must have a dedicated GeForce GPU and should first present that the code also doesn''t work for him/her on the dedicated GPU !!
The key functionalities in use are Buffer Objects and Compute Shaders. As such, I'm in search of a skilled developer who:
- Has in-depth expertise in OpenGL 4.3 and GLSL
- Is proficient in C++
- Possesses substantial experience in Buffer Objects and Compute Shaders
- Demonstrates ability to troubleshoot and adjust GPU-related issues
The one who will successfully solve the issue should instruct me to also solve it at my PC. If code changes are necessary, they should be discussed with me first. The payment is fixed to 60€.
The OpenGL and GLSL versions in use are 4.3. I'm sending pictures how it gives me the proper output on integrated and the error shown for dedicated NVIDIA.
The solver must have a dedicated GeForce GPU and should first present that the code also doesn''t work for him/her on the dedicated GPU !!
The key functionalities in use are Buffer Objects and Compute Shaders. As such, I'm in search of a skilled developer who:
- Has in-depth expertise in OpenGL 4.3 and GLSL
- Is proficient in C++
- Possesses substantial experience in Buffer Objects and Compute Shaders
- Demonstrates ability to troubleshoot and adjust GPU-related issues
The one who will successfully solve the issue should instruct me to also solve it at my PC. If code changes are necessary, they should be discussed with me first. The payment is fixed to 60€.