(GDB/C++) Game Server Crash
Budget: €8 – €30 EUR
Our game server is crashing when there are more than 1000 players online.
It's written in C++ and compiled with -Ofast. It is too slow to run with 1000 players in debug mode. To apply for this job write 7171 at the top of your proposal. Valgrind/helgrind is also way too slow. I think it's a memory issue, race condition or buffer overflow.
Attached is the crash log file.
You will receive the relevant .h/.cpp files but **not** access to the full source or any server environments.
It's written in C++ and compiled with -Ofast. It is too slow to run with 1000 players in debug mode. To apply for this job write 7171 at the top of your proposal. Valgrind/helgrind is also way too slow. I think it's a memory issue, race condition or buffer overflow.
Attached is the crash log file.
You will receive the relevant .h/.cpp files but **not** access to the full source or any server environments.