Fish-Eye Warp Shader in C++ DirectX
Budget: $10 – $30 USD
I am looking to develop a unique Fish-Eye Warp shader program using C++ DirectX that is compatible with windows. This Shader/Lens effect should provide a moderatel intensity Fish-Eye Warp without affecting the FPS. It will just be a lens/layer on top of the screen. Whatever is behind it will be warped, just like a fish-eye lens would.
Ideal skills and experience for this project include:
- Proficiency in C++ and DirectX
- Prior experience in creating innovative and efficient shaders/lens effects
- A strong understanding of distortion, transformation and warping effects
- A track record of delivering projects with no loss to frame rate performance is highly desirable.
Please ensure your bid includes your relevant shader coding experience in C++ DirectX and any similar projects you have successfully completed.
Attached is my current code. It compiles, and shows a screen ( semi transparent for now) But the shader code does not seem to get applied.
Ideal skills and experience for this project include:
- Proficiency in C++ and DirectX
- Prior experience in creating innovative and efficient shaders/lens effects
- A strong understanding of distortion, transformation and warping effects
- A track record of delivering projects with no loss to frame rate performance is highly desirable.
Please ensure your bid includes your relevant shader coding experience in C++ DirectX and any similar projects you have successfully completed.
Attached is my current code. It compiles, and shows a screen ( semi transparent for now) But the shader code does not seem to get applied.