Dynamic Intersection Road System for Unreal Engine like in Cities Skyline game
Budget: $30 – $250 USD
I'm in need of an intersection system for a road, similar to the one in Cities Skyline, implemented using Unreal Engine 5 and C++.
Key Features:
- Dynamic lane adjustment: This feature should allow lanes to change based on simulated traffic conditions.
- Intersection solver: This feature is a feature for forming procedural forks in the road such as T-junctions or crossroads and is more complex than that.
Ideal Skills and Experience:
- Proficient in C++ and Unreal Engine 5.
- Experience in creating complex traffic systems in simulation games.
- Knowledge of implementing traffic rules and logic in a game environment.
Additional Note:
1. I already have a spline path system and a procedural mesh algorithm and here you only need to add a path intersection algorithm.I will send my project to be done by you
2.building an intersection system using a procedural mesh instead of a static mesh. I have included the procedural mesh algorithm in the project
3.use as few header and cpp files as possible
Key Features:
- Dynamic lane adjustment: This feature should allow lanes to change based on simulated traffic conditions.
- Intersection solver: This feature is a feature for forming procedural forks in the road such as T-junctions or crossroads and is more complex than that.
Ideal Skills and Experience:
- Proficient in C++ and Unreal Engine 5.
- Experience in creating complex traffic systems in simulation games.
- Knowledge of implementing traffic rules and logic in a game environment.
Additional Note:
1. I already have a spline path system and a procedural mesh algorithm and here you only need to add a path intersection algorithm.I will send my project to be done by you
2.building an intersection system using a procedural mesh instead of a static mesh. I have included the procedural mesh algorithm in the project
3.use as few header and cpp files as possible