Direct3D Shader Bug Fix & Enhancement
Budget: €6 – €12 EUR
I'm in need of a well known shader expert to help fix bugs in my Direct3D shaders and improve the visual quality of my c++ project.
Additionally, I am currently using also post-processing effects, so experience with these would be great.
Key Requirements:
- Fix existing bug in shaders
- Enhance lighting and shadows
Ideal Skills:
- Experience with Direct3D
- Proficient in shader programming
- Experience with post-processing
- Problem-solving skills to debug existing issues
My problems:
- TextureReflection make the Model (character ingame) looks like a mess.. (light to high and it looks like a Griebby effect...)
- sharpeness feature in Post-Processing dont work correctly, but i have a c++ code, where it is working... maybe need to compare somewhere
The easierst way would be working with anydesk/teamviewer, because my project would have more than 4gb...
Example addet which code make a problem with the texture (light issue and griebby bad looking effect)
Thanks for you time!
Additionally, I am currently using also post-processing effects, so experience with these would be great.
Key Requirements:
- Fix existing bug in shaders
- Enhance lighting and shadows
Ideal Skills:
- Experience with Direct3D
- Proficient in shader programming
- Experience with post-processing
- Problem-solving skills to debug existing issues
My problems:
- TextureReflection make the Model (character ingame) looks like a mess.. (light to high and it looks like a Griebby effect...)
- sharpeness feature in Post-Processing dont work correctly, but i have a c++ code, where it is working... maybe need to compare somewhere
The easierst way would be working with anydesk/teamviewer, because my project would have more than 4gb...
Example addet which code make a problem with the texture (light issue and griebby bad looking effect)
Thanks for you time!