C++/C# Dev Needed – Fix Game Radar Tool Broken After Patch
Budget: $250 – $750 USD
Hi everyone,
I'm looking for a skilled developer with experience in memory reading / game hacking tools to help restore functionality to a radar tool previously working for the Dark Age of Camelot (DAoC) Eden server.
Project Context:
I have a radar tool (DaocRadar.exe + supporting DLLs) that was fully operational before a recent update on the Eden server.
After the update, the radar still launches, but no player data is displayed. No error is shown.
I suspect the memory structure or pointer offsets have changed due to the update.
The radar is supposed to read from the game’s memory externally, without injecting or modifying the DAoC client (non-intrusive).
What I Can Provide:
Working files from before the Eden update (DaocRadar.exe, Bootstrap.dll, etc.)
Current game version and radar behavior post-update
Screenshots and testing support
Skills Needed:
Strong understanding of memory scanning, reverse engineering, or game hacking tools
Experience with debugging and analyzing changes in memory layouts
Familiarity with C++, C#, or any language used for such radar tools
Budget & Timeline:
Open to discussion depending on your experience and estimate
Ideally looking for a quick fix, but open to broader improvements if needed
Please DM me with your background, any similar work you've done, and your estimated time/cost. I’m happy to answer any questions or provide more context.
Thanks!
I'm looking for a skilled developer with experience in memory reading / game hacking tools to help restore functionality to a radar tool previously working for the Dark Age of Camelot (DAoC) Eden server.
Project Context:
I have a radar tool (DaocRadar.exe + supporting DLLs) that was fully operational before a recent update on the Eden server.
After the update, the radar still launches, but no player data is displayed. No error is shown.
I suspect the memory structure or pointer offsets have changed due to the update.
The radar is supposed to read from the game’s memory externally, without injecting or modifying the DAoC client (non-intrusive).
What I Can Provide:
Working files from before the Eden update (DaocRadar.exe, Bootstrap.dll, etc.)
Current game version and radar behavior post-update
Screenshots and testing support
Skills Needed:
Strong understanding of memory scanning, reverse engineering, or game hacking tools
Experience with debugging and analyzing changes in memory layouts
Familiarity with C++, C#, or any language used for such radar tools
Budget & Timeline:
Open to discussion depending on your experience and estimate
Ideally looking for a quick fix, but open to broader improvements if needed
Please DM me with your background, any similar work you've done, and your estimated time/cost. I’m happy to answer any questions or provide more context.
Thanks!