Design and implement a networked multiplayer Uno game in QT C++ with a computer player (NPC) also joining the game
Budget: $60 – $100 AUD
The following elements are required:
UI elements, Game flow / state management, Implementation of game rules, Networking, Computer player (NPC), Player rankings, Awesomeness/Extra Features.
UI elements: all the graphical stuff in the game.
Networking: Everything that makes multiplayer over the network possible, like data serialization, state synchronization, player / turn co-ordination, etc.
NPC: The computer player can vary from absent through moderately stupid up to excellent, therefore, the marks have a range.
Player rankings: Implement some persistent form of a hall of fame.
UI elements, Game flow / state management, Implementation of game rules, Networking, Computer player (NPC), Player rankings, Awesomeness/Extra Features.
UI elements: all the graphical stuff in the game.
Networking: Everything that makes multiplayer over the network possible, like data serialization, state synchronization, player / turn co-ordination, etc.
NPC: The computer player can vary from absent through moderately stupid up to excellent, therefore, the marks have a range.
Player rankings: Implement some persistent form of a hall of fame.
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Unity 3D