Spatial Reverb/VR Audio Application
Budget: $3,000 – $5,000 USD
Hello! I have a concept for a real time spatial reverb engine that I need to developed in C++. I have a virtual space developed in the Unreal engine that I want to represent acoustically, and I'm not satisfied with the reverb options available currently.
My concept is a fairly simple one but computationally expensive and unlikely to be developed as a plugin within unreal. I hope to run it as a standalone audio program, connected to Unreal by OSC on a single workstation or even networked system if required.
I will need someone with some minimal DSP experience that can help optimize the large number of audio channels I plan on using but the actual signal processing is fairly simple.
I'm hoping to find someone who is interested real time spatial audio and wants to work together to create a truly amazing new system for acoustical immersion!
I have over a decade of experience working as an audio engineer and have confidence in my ability to convey my concepts in a detailed and technical manner that will create a smooth and fun workflow.
My concept is a fairly simple one but computationally expensive and unlikely to be developed as a plugin within unreal. I hope to run it as a standalone audio program, connected to Unreal by OSC on a single workstation or even networked system if required.
I will need someone with some minimal DSP experience that can help optimize the large number of audio channels I plan on using but the actual signal processing is fairly simple.
I'm hoping to find someone who is interested real time spatial audio and wants to work together to create a truly amazing new system for acoustical immersion!
I have over a decade of experience working as an audio engineer and have confidence in my ability to convey my concepts in a detailed and technical manner that will create a smooth and fun workflow.
Related categories:
C++ Programming
Virtualization
Unreal Engine
Audio Processing
Digital Signal Processing