DQN plugin for Unreal Engine 4.26
Budget: $30 – $250 USD
Need an UE4.26 C++ plugin implementation for deep reinforcement learning.
Need to have ability to modify a NN model in DQN (modify number of hidden layers and number of neurons in them, modify actualy a model type)
Will be a plus if you use such libs as openNN or caffe, because with using python and TF (or similar) it will be a delay between python and c++ comunication.
FYI (does NOT need to implement): Agent will be a drone with parameters: position (XYZ), acceleration(XYZ) and destination point (XYZ). Need to learn drone to get to the destination point.
Need to have ability to modify a NN model in DQN (modify number of hidden layers and number of neurons in them, modify actualy a model type)
Will be a plus if you use such libs as openNN or caffe, because with using python and TF (or similar) it will be a delay between python and c++ comunication.
FYI (does NOT need to implement): Agent will be a drone with parameters: position (XYZ), acceleration(XYZ) and destination point (XYZ). Need to learn drone to get to the destination point.