Custom Camera Control Scripts for a Top-Down Simulator in Godot (C++)
Budget: $30 – $250 USD
I'm looking for an experienced Godot developer with a strong grasp of camera scripting and C++ to develop multiple swappable camera control scripts for a top-down terraforming simulator. This project involves implementing and customizing five different camera controllers, each based on a unique control type inspired by classic video game camera mechanics. Each controller must be swappable and designed to integrate seamlessly into a pre-existing game structure, with features allowing parameterization through the Godot editor.