Create a Simple Unreal Engine C++ Tutorial to Show Blood on Skinned Character When Hit by Other Actor -- 2
Budget: $250 – $750 USD
It's a training material demonstrating:
1) how to use runtime virtual texture in unreal engine
2) how to detect hit mesh in the skinned character
3) how to show blood on the character's cloth when hitting
4) how to use noise to make the blood more realistic.
Requiments:
1) using c++, and virtual texture of Unreal Engine
2) (not the old decal technology)
3) not the static mesh
Results:
A runnable unreal engine 4.27 project, with full source codes and assets
Please provide the info in your bid:
1) how many years you have using UnrealEngine 4 with C++?
1) how to use runtime virtual texture in unreal engine
2) how to detect hit mesh in the skinned character
3) how to show blood on the character's cloth when hitting
4) how to use noise to make the blood more realistic.
Requiments:
1) using c++, and virtual texture of Unreal Engine
2) (not the old decal technology)
3) not the static mesh
Results:
A runnable unreal engine 4.27 project, with full source codes and assets
Please provide the info in your bid:
1) how many years you have using UnrealEngine 4 with C++?