Create a Simple Unreal Engine C++ Tutorial to Show Blood on Skinned Character When Hit by Other Actor -- 2

Job ID: 36649450

Budget: $250 – $750 USD

It's a training material demonstrating:
1) how to use runtime virtual texture in unreal engine
2) how to detect hit mesh in the skinned character
3) how to show blood on the character's cloth when hitting
4) how to use noise to make the blood more realistic.

Requiments:
1) using c++, and virtual texture of Unreal Engine
2) (not the old decal technology)
3) not the static mesh

Results:
A runnable unreal engine 4.27 project, with full source codes and assets

Please provide the info in your bid:
1) how many years you have using UnrealEngine 4 with C++?
Related categories: 3D Rendering C++ Programming Unreal Engine