Create Interactive 3D Widget for Unreal Engine(BP/C++)
Budget: $250 – $750 USD
Hi, I need a fully functional 3D widget for the UE4 game engine. This is a prototype, so functionality is needed here, not design.
A textual description of the task (pictures / diagrams, etc. will already be there when the contract is signed):
The player approaches the point and the camera moves to the wall with this widget (which will be in the form of a large wall board). A cursor appears for interaction.
On this widget you can:
Press the Right Mouse Button and a menu-list with the listed elements appears near the cursor (as in Windows when we press RMB) that can be dragged onto the board, after which the side menu disappears. Also, the side menu disappears if we press RMB again or press LMB on any area of the board.
Extruded components can be connected to each other by lines:
LMB is pressed on one component and then LMB on another and a line is drawn between them (in the form of a material, so that you can add a ripple animation). Also, in the middle of this line (on the side), the text will be displayed.
There will be 2 tabs on the side of the board, if you click on one of them, the side menu will pop up (at the moment it is empty) and will take up 2/5 of the board. Clicking on the side of a pop-up menu or other area will hide it back.
A textual description of the task (pictures / diagrams, etc. will already be there when the contract is signed):
The player approaches the point and the camera moves to the wall with this widget (which will be in the form of a large wall board). A cursor appears for interaction.
On this widget you can:
Press the Right Mouse Button and a menu-list with the listed elements appears near the cursor (as in Windows when we press RMB) that can be dragged onto the board, after which the side menu disappears. Also, the side menu disappears if we press RMB again or press LMB on any area of the board.
Extruded components can be connected to each other by lines:
LMB is pressed on one component and then LMB on another and a line is drawn between them (in the form of a material, so that you can add a ripple animation). Also, in the middle of this line (on the side), the text will be displayed.
There will be 2 tabs on the side of the board, if you click on one of them, the side menu will pop up (at the moment it is empty) and will take up 2/5 of the board. Clicking on the side of a pop-up menu or other area will hide it back.
Related categories:
Materials Engineering
C++ Programming
UX / User Experience
UI / User Interface
Unreal Engine