Computer Graphics Raycasting implementation in C++
Budget: $30 – $250 USD
you will be implementing a raycaster, which is the first step to creating a raytracer. You will be able to create artwork like this:
solid color spheres and a cylinders
The assignment has three parts: (1) creating 3D rays through pixels, (2) intersecting 3D rays with various 3D shapes, and (3) computing a color for the ray.
https://github.com/yig/graphics101-raycasting
solid color spheres and a cylinders
The assignment has three parts: (1) creating 3D rays through pixels, (2) intersecting 3D rays with various 3D shapes, and (3) computing a color for the ray.
https://github.com/yig/graphics101-raycasting