Cocos2d-x 2D Action Game
Budget: $250 – $750 USD
I’m building a side-scrolling action game in the spirit of Anger of Stick and need an experienced Cocos2d-x developer to take charge of the core gameplay. The goal is a smooth, punchy 2D experience that runs natively on both iOS and Android. Everything will be written in C++, and the code must remain clean and modular so additional stages and characters can be added later without a full refactor.
Key gameplay systems you’ll own:
• Character movement that feels tight and responsive on touch controls.
• A fluid combat system (melee combos, hit-stun, knock-back, basic VFX hooks).
• Enemy AI with simple state machines (patrol, chase, attack, retreat).
I already have rough sprites and level mock-ups; you will wire them up, build the underlying mechanics, and deliver runnable builds for each platform plus source. Remote collaboration is fine—we’ll iterate over Git and regular screen-share playtests. Payment is flexible; we’ll agree on milestones once we scope your initial assessment.
When you reply, please include links or APK/IPA samples of past Cocos2d-x titles showing similar movement, combat, or AI work.
Key gameplay systems you’ll own:
• Character movement that feels tight and responsive on touch controls.
• A fluid combat system (melee combos, hit-stun, knock-back, basic VFX hooks).
• Enemy AI with simple state machines (patrol, chase, attack, retreat).
I already have rough sprites and level mock-ups; you will wire them up, build the underlying mechanics, and deliver runnable builds for each platform plus source. Remote collaboration is fine—we’ll iterate over Git and regular screen-share playtests. Payment is flexible; we’ll agree on milestones once we scope your initial assessment.
When you reply, please include links or APK/IPA samples of past Cocos2d-x titles showing similar movement, combat, or AI work.